Insert Credit Show
Insert Credit Show
Nov 22, 2020
Ep. 160 - Press H to Hershey
Play • 1 hr 31 min

A decidedly digestive discussion of Dragon Quest, DuckTales, and Diedrich. Original music by Kurt Feldman.

Questions this week:

  1. What video game character creator has the best hair? (05:20)
  2. What is the most disappointed you’ve ever been by a video game? (10:27)
  3. What songs would you put in one of those video game-themed orchestral performances? (17:37)
  4. When has a video game been significantly improved by a glitch? (24:14)
  5. How would you make a video game where the initial design document is just the DuckTales theme? (29:51)
  6. Patreon Supporter Slick Rick asks, what is the most successful video game scam? (36:46)
  7. When does an otherwise good video game take itself too seriously? (43:11)
  8. What are the best shops in video games? (49:23)
  9. What abandonware games would you put in a national pizza chain’s arcade? (54:37)
  10. What is the Apocalypse Now of video games? (01:00:50)

LIGHTNING ROUND: Closest Without Going Over: Video game fanfiction totals (01:07:36)

Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 245: VtM Bloodlines Bonus Interview with Brian Mitsoda
Welcome to Dev Game Club, where this week we air our December interview with Vampire the Masquerade Bloodlines writer/designer Brian Mitsoda. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:48 Interview 1:11:02 Break 1:11:34 Outro Issues covered: wanting to start in screenwriting, playing a game that gets its hooks in you, overdressing for the interview, the low bar to QA entry, starting out testing RPGs, "don't crunch, kids," a game cancellation, the OC style, branching dialog, being given a lot of leeway, including mature language, generalizing across level design vs writing vs narrative design, two designers, bringing hubs to life with supporting characters, working to get the Ocean House scary, funneling the player subtly, the importance of audio to horror, sticking to your guns about keeping combat out, a necessary density, representing Santa Monica, thinking about who lives in a location, satisfying player expectations and wish fulfillment, filling in gaps and fixing things yourself, domain protection, not needing permission, balancing input and ownership, keeping the game in your head, a lived-in quality, how to branch effectively, focusing on player intent, the difference between writing and narrative design, 24 ways to say "ow," helping to design and build tools, guiding the experience, maintaining cohesion, how writing is delivered, prepping to work with a license, managing experienced players' expectations, bringing in players as a new vampire, avoiding a Chosen One story, thinking of clans as a mod, feeling important and unplanned delights, reskinning the game for Malkavians, thinking of characters as having lives that are interrupted by the player (not waiting for the player), overlap with theater. Games, people, and influences mentioned or discussed: Icewind Dale, Messiah, Interplay, Troika Entertainment, Obsidian Entertainment, Alpha Protocol, Torment: Tides of Numenera, Double Bear Entertainment, Dead State, Panic at Multiverse High, Bloodlines 2, Fallout, Black Isle Entertainment, Invictus, TORN, Planescape: Torment, Tim Cain, Leonard Boyarsky, The Writer Will Do Something, Matthew Burns, Tom Bissell, Universal Studios, TJ Perillo, Chad Moore, Jason Anderson, Ubisoft, Dungeons & Dragons, Halo, Half-Life 2, LucasArts, Legend of Zelda: Ocarina of Time, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Annual Takeaway Show! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 14 min
Arcade Attack Retro Gaming Podcast
Arcade Attack Retro Gaming Podcast
Arcade Attack
Sound Test Vol.2 - My Life in Racing Games
Keith's back with another music pod! At last!! Was it worth the wait? You betcha! A tale of how young Keith fell in love with 8-bit SEGA racing games, then 16-bit SEGA racing games, then SEGA arcade racing games, you get the hint (hahahahahha). But seriously, let him tell you tales via the medium of sound and some of the best soundtracks to racing games ever created. Splash Wave - Outrun - Master System (1987) - Hiroshi Kawaguchi Enduro Racer - BGM 1 - (1987) - Hiroshi Kawaguchi Super Monaco GP - Concentration - (1990) - Tokuhiko Uwabo Super Hang-On - Winning Run Mickey Ver. (Mega Drive version released 1990) - Katsuhiro Hayashi, Koichi Namiki Power Drift - Artistic Traps - (1988) - Hiroshi Kawaguchi F-Zero - Big Blue - (1990) - Yumiko Kanki, Naoto Ishida Road Rash - Grass Valley - (1991) - Rob Hubbard Virtua Racing - course select - (1992) - Takenobu Mitsuyoshi Street Racer - Frank's course - (1995) - Matt Furniss Daytona USA (Saturn) - The King Of Speed - (1993/1995) - Takenobu Mitsuyoshi Sega Rally (Saturn) - Conditioned Reflex, My Dear Friend, Rally - (1994/1995) Takenobu Mitsuyoshi, Naofumi Hataya, Takayuki Hijikata Wipeout - (PlayStation) - Cold Comfort - (1995) Tim Wright (as Cold Storage) Manx TT Superbike (Saturn) -Track 5 - (1997) - Howard Drossin Gran Turismo 2 - Arcade Mode - (1999) Masahiro Andoh, Isamu Ohira Burnout 3 Takedown - Broken Promises - (2004) - Moments in Grace Tourist Trophy - TT Mode Menu Music - (2005) - Sun Paulo and Makoto Outrun 2 Coast to Coast - Risky Ride - (2006) -Hiroshi Kawaguchi, Fumio Ito, Richard Jacques Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
1 hr 36 min
Remember The Game? Retro Gaming Podcast
Remember The Game? Retro Gaming Podcast
Adam Blank
Remember The Game #132 - River City Ransom
River City Ransom won last month's Patreon poll, and I figured this would be a perfect time to cover it, because it'll get the horrible taste of last week's Shaq-Fu episode of out our mouths.    If you haven't played River City Ransom, it's a beat 'em up from way back on the ol' NES. You control little square headed guys and fight other little square headed guys to save your girlfriends (who I assume are also square headed). At a glance, it's just a funny looking button masher. But once you get into the game, you realize it has some RPG mechanics, tons of items and power ups to buy, and while it can be a little confusing without a manual or guide, it's a pretty fun game that might have been ahead of it's time.    I liked it. I don't know if I loved it. But I have good things to say. So does my friend Chris, who grew up paying ransoms in River City, and we'll tell you all about it on this week's show.   And of course, we have another edition of the Remember The Game Infamous Intro! This time, I get into stuff like censorship in video games (and all media, frankly), which Ninja Turtle would win a fight to the death over his brothers, is there a non-Nintendo franchise that's as consistent and frequent as Mario and Zelda, and more!   Plus, we have another round of 'Play One, Remake One, Erase One'. This time, it's the 'Previous Patreon Poll Prevailers' Edition, starring Sonic Adventure, Shining Force, and Final Fantasy.   If you want to skip to something specific, here's where to go:   0:00 - 1:40 Intro    1:40 - 8:28  Initial self-indulgent rambling   8:28 - 30:50 'Blowing In The Cartridge' (Listener comments & questions, and Letter Time!)   30:50 - 41:22 'Play One. Remake One. Erase One.'   41:22 - 43:55 What have I been playing?   43:55 - 46:05 Listener's Shaq-Fu Memories   46:05 + River City Ransom Talk!   Enjoy the podcast!
1 hr 38 min
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