Insert Credit Show
Insert Credit Show
Oct 18, 2020
Ep. 155 - Animal Cro666ing, with Liz Ryerson
1 hr 28 min

The game enjoyer, in today’s political climate, is a rare breed of individual indeed. (CONTENT WARNING: This episode features artistic descriptions of gore during Question 9. Question 10 begins at 01:05:55 if you’d like to skip.) Opening and closing theme created by Kurt Feldman.

Questions this week:

  1. What’s the last game you played for entertainment purposes? (05:44)
  2. What makes horror games fail? (13:44)
  3. When does video game culture most feel like a cult? (19:28)
  4. What are the most out of place songs on a video game soundtrack? (25:14)
  5. If you were making a Frankenstein monster out of video game characters, which body parts would you use? (31:13)
  6. Question by Patreon Supporter Kiko: Which game narrative would change the most if the protagonist had access to therapy? (38:08)
  7. What video games accurately reflect the time and money put into making them? (45:57)
  8. What are some fake video game titles you’d use as set dressing in a haunted house? (51:40)
  9. How do you do gore right in a video game? (CONTENT WARNING for artistic descriptions of gore) (56:42)
  10. What is the Rocky Horror Picture Show of video games? (01:01:55)

FRIGHTENING ROUND: Reccing Crew (01:08:55)

Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 237: Legend of Zelda Ocarina of Time (part 2)
Welcome to Dev Game Club, where this week we continue our series on The Legend of Zelda: Ocarina of Time. We talk a bunch about mechanics big and small in this one, focusing on things that come up through the first dungeon as well as some audio chat and themes of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Death Mountain Issues covered: adorable Gorons, audio hardware, voice emotes, the unappreciated half of an audiovisual medium, memory cost of voiceover, ambient dungeon music, hearing Saria's Song near the entrance to the Lost Woods, using stereo music to guide you through the woods, being able to map out the Lost Woods (rather than randomization), the opportunity to get stuck, getting a hint from the King's guard, modern design vs two decades ago, many people having one thing to say, seeing a 2D representation of a ruin moved to 3D, games keeping track of things, inspiring creativity in the music through a constraint, limiting to five notes, unifying all the game music, not needing to chord up the buttons, using the Ocarina as a key, holistically integrating time into the play and leveraging it for production, the safety in mechanical and replenishing dungeons, being able to retry a room by resetting it, learning to use the tools, locking down milestones, the ease of returning to places, the repeatability of Dark Souls, the progression of the bomb mechanics, teasing that things will be available to you, the tradition of level design at Nintendo (Lost Woods in Breath of the Wild), modernization of Nintendo design (and the critical sphere), a new generation of level designers, the King Dodongo reveal, accentuating the relative size of Link, searching for gold Skulltulas, getting all the Korok seeds in Breath of the Wild, stealth mechanics, the mechanics of the shield, naming things, having a use even for a weaker shield, lighting things on fire in Zelda games, torches as an indication of adventure, Goron dancing, moving around, centering the camera, lock-on targeting, using target switching to do your next attack, care and feeding of your controls, Switch joycon drift, a note of thanks, weird to do a podcast for so long, still learning, applying the tools. Games, people, and influences mentioned or discussed: SNES, N64, Super Mario 64, Dark Souls, Breath of the Wild, Shigeru Miyamoto, Metal Gear Solid, Dungeons & Dragons, The Dungeon Run, Majora's Mask, Zimmy Finger, Valve, Discworld (series of novels), Batman: Arkham Knight, Mark of Kri, "Drew," Joystick Butter et al, Kirk Hamilton, Aaron Evers. Next time: Becoming the Hero of Time Links: Valve's Dev Note Iwata Asks Joystick Butter Tribute 64 Steel Sticks Retro-Tink 2x Pro Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 26 min
Remember The Game? Retro Gaming Podcast
Remember The Game? Retro Gaming Podcast
Adam Blank
Remember The Game #126 - The Wizard
I think we've had more requests to review this movie on the show than just about any game we haven't covered yet. I had no idea it had the following it did, but your wish is my (eventual) command. Get out your Power Gloves, fire up Mario 3, and say "Californiaaaaa" a few times; we're reviewing The Wizard.   Is it a great movie? Not at all. But if you grew up in the NES's prime years, The Wizard is a 2 hour trip back to your childhood. It's basically a long-ass Nintendo commercial, and it's awesome. My buddy Tyler returns to the show this week, and man oh man did we have a good time talking about Fred Savage and Lucas and all the other weirdos in this movie.    And as always, before we get to the main course, you get a delicious appetizer in the RTG Industries Infamous Intro! I talk about what Venom wears under the symbiote, would I like another TMNT movie in the style of the original trilogy, why I won't give out another perfect review score on the show, and more!   We also have a spin-off edition of 'Play One, Remake One, Erase One'; it's 'WATCH One, Remake One, Erase One'!! We're talking gaming movies on the 'Crappy video game movie' edition of the show, starring DOOM, The Super Mario Bros. Movie, and the Street Fighter movie.   If you want to skip to something specific, here's where to go:   0:00 - 2:40 Intro    2:40 - 6:33  Initial self-indulgent rambling   6:33 - 13:40 'Blowing In The Cartridge' (Listener comments & questions, and Letter Time!)   13:40  - 24:56 'WATCH One. Remake One. Erase One.'   24:56 - 27:23 What have I been playing?   27:23 - 30:10Listener's 'The Wizard' Memories   30:10 + 'The Wizard' Talk!   Enjoy the podcast!
1 hr 38 min
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