Insert Credit Show
Insert Credit Show
Oct 11, 2020
Ep. 154 - Fist or Twist or Blister
1 hr 11 min

The term “Immersion” has been subject to perversion at the hands of vermin. Opening and closing theme created by Kurt Feldman.

Questions this week:

  1. Gaming injuries (01:21)
  2. Audaciously breaking immersion (08:40)
  3. Volatile video game partnerships (14:39)
  4. Greatest handheld LCD games (20:24)
  5. Theme sale (26:05)
  6. Question by Patreon Supporter MoxBagel, who asks: When you walk into an arcade, what is Your Game? (33:18)
  7. Most accurate game company name (40:14)
  8. Video game characters that remind you of someone you know (46:01)
  9. Beating Mario and Sonic at the Olympics (51:30)
  10. The Crystal Head Vodka Bottle of video games (56:06)

LIGHTNING ROUND: Name Design (01:00:00)

Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 238: Legend of Zelda Ocarina of Time (part three)
Welcome to Dev Game Club, where this week we continue our series on Legend of Zelda: Ocarina of Time. We look at some of the snags around the Zora domain as well as its main dungeon, chat about mechanic literalization, and then Tim explodes a Lore Bomb. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Until becoming the Hero of Time Issues covered: the undercurrent of masculine tropiness, the canonical relationship between Ruta and Link, not loving the Zora section, ignoring the critical path minigame, solving a puzzle in different ways, running around for an hour because of presentation, experience with the series hampering you, the usability problem presented by longevity, Tim connects the dots for Brett, not wanting to enter the Lost Woods, looking for another way to get a fish, not having the Rumble Pack, showcasing the rumble add-on, an elaborate fishing mini-game, the Game Cast 'Cast, whether or not the message in the bottle is misplaced, resolution changes between N64 and GameCube versions, bottles on the critical path, being misleading, the multiple uses for bottles, telling a parent when you're asked not to, getting sucked into the giant fish, watching the king scooch over, circuitous routes to map locations, difficulty with cause and effect and timing, lack of clarity with affordances, not knowing the distance you can throw Ruta, introducing a new element, another level inside a body, the ability to do organic stuff in textures, the mini-boss room, an unnecessary difficulty spike, the easier multi-stage boss with tentacles, failing mini-games and not wanting to repeat them, literalizing mechanics, upgrading without experience points, korok seeds in Breath of the Wild as a similar literalized mechanic, using the primary verbs to collect, the cutscene with Zelda and Sheik and Ganondorf, getting the Ocarina of Time, the Lore Bomb about the origin story of Ganon, overexplaining the lore, supporting differently abled gamers, bringing Zelda mechanics into musou games. Games, people, and influences mentioned or discussed: Big, Dark Souls, GameCube/Wii, Chris Hecker, World of Warcraft, Nintendo 64, Tomb Raider, System Shock 2, Thief, Pinocchio, Kingdom Hearts, Breath of the Wild, Far Cry 2, Assassin's Creed (series), Homer, Star Wars, future_Tarzan, Edgar Rice Burroughs (obliquely), Death Stranding, Metal Gear Solid (series), Johnny Pockets, Left 4 Dead 2, Sony, Microsoft, Valve, Age of Calamity, irreverentQ/Nolan Filter, Dynasty Warriors, Kirk Hamilton, Aaron Evers. Next time: Next two dungeons! Links: Blind Gamer Beats Ocarina of Time Interview with that Gamer Another Blind Gamer who Beat OoT Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 28 min
More episodes
Search
Clear search
Close search
Google apps
Main menu