Insert Credit Show
Insert Credit Show
Oct 11, 2020
Ep. 154 - Fist or Twist or Blister
1 hr 11 min

The term “Immersion” has been subject to perversion at the hands of vermin. Opening and closing theme created by Kurt Feldman.

Questions this week:

  1. Gaming injuries (01:21)
  2. Audaciously breaking immersion (08:40)
  3. Volatile video game partnerships (14:39)
  4. Greatest handheld LCD games (20:24)
  5. Theme sale (26:05)
  6. Question by Patreon Supporter MoxBagel, who asks: When you walk into an arcade, what is Your Game? (33:18)
  7. Most accurate game company name (40:14)
  8. Video game characters that remind you of someone you know (46:01)
  9. Beating Mario and Sonic at the Olympics (51:30)
  10. The Crystal Head Vodka Bottle of video games (56:06)

LIGHTNING ROUND: Name Design (01:00:00)

The MinnMax Show
The MinnMax Show
MinnMax
Breath Of The Wild's Prequel, Nintendo's Absurd Year, Destiny 2's New Raid
Welcome back to The MinnMax Show, everybody! On this episode, Ben Hanson, Kyle Hilliard, Ana Diaz, and Suriel Vazquez talk about Hyrule Warriors: Age of Calamity on the Nintendo Switch before unpacking Nintendo's releases in 2020 and their record-breaking hardware and software sales. Then Suriel explains why the new raid in Destiny 2: Beyond Light has changed his opinion about Bungie's latest release. Then Leo Vader and Jeff Marchiafava join to answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and leaving a question! https://www.patreon.com/minnmax To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:05:56 - Hyrule Warriors: Age of Calamity 00:25:55 - Nintendo's bizarre 2020 00:36:46 - Game & Watch: Super Mario Bros. 00:45:25 - Destiny 2: Beyond Light's raid 00:56:49 - Thanking MinnMax's biggest supporters 00:59:49 - Thanking iam8bit 01:01:38 - Community questions 01:52:06 - Get A Load Of This JeffM's GALOT - https://apnews.com/article/dutch-whale-tail-sculpture-catches-train-de0577175ba65260b4bd0923bf7b4a08 Leo's GALOT - https://www.wired.com/2016/03/sadness-beauty-watching-googles-ai-play-go/ Hanson's GALOT - https://www.hbomax.com/coming-soon/fresh-prince-reunion Ana's GALOT - https://www.boredpanda.com/sea-urchins-tiny-hats/?utm_source=google&utm_medium=organic&utm_campaign=organic Community GALOT -https://twitter.com/WarpDoor/status/1331185082434949120?s=19 Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow Follow us on Twitch - https://www.twitch.tv/minnmaxshow Please support us on Patreon - https://www.patreon.com/minnmax Thanks to the following Patreon supporters for their generous support of MinnMax at the $50 tier! Get your name on the list right here - https://www.patreon.com/minnmax Synced Up Podcast Iam8bit Mirko Arico-Torreno Rich McLaughlin Zachary Pligge Rebekah Lang BeatenDownBrian mark seliga Jawarhello Ludwig Roque Andrew vala jesse vitelli SuperSeriousSam Ssnake24 Thomas Hoster Yarrow SpiralInYourEyes Richard Smuts Jt Fels Preetham Yarlagadda Clint Farley Spider_Dan Steve Bamdad SlyckNic
2 hr 3 min
Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 237: Legend of Zelda Ocarina of Time (part 2)
Welcome to Dev Game Club, where this week we continue our series on The Legend of Zelda: Ocarina of Time. We talk a bunch about mechanics big and small in this one, focusing on things that come up through the first dungeon as well as some audio chat and themes of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Death Mountain Issues covered: adorable Gorons, audio hardware, voice emotes, the unappreciated half of an audiovisual medium, memory cost of voiceover, ambient dungeon music, hearing Saria's Song near the entrance to the Lost Woods, using stereo music to guide you through the woods, being able to map out the Lost Woods (rather than randomization), the opportunity to get stuck, getting a hint from the King's guard, modern design vs two decades ago, many people having one thing to say, seeing a 2D representation of a ruin moved to 3D, games keeping track of things, inspiring creativity in the music through a constraint, limiting to five notes, unifying all the game music, not needing to chord up the buttons, using the Ocarina as a key, holistically integrating time into the play and leveraging it for production, the safety in mechanical and replenishing dungeons, being able to retry a room by resetting it, learning to use the tools, locking down milestones, the ease of returning to places, the repeatability of Dark Souls, the progression of the bomb mechanics, teasing that things will be available to you, the tradition of level design at Nintendo (Lost Woods in Breath of the Wild), modernization of Nintendo design (and the critical sphere), a new generation of level designers, the King Dodongo reveal, accentuating the relative size of Link, searching for gold Skulltulas, getting all the Korok seeds in Breath of the Wild, stealth mechanics, the mechanics of the shield, naming things, having a use even for a weaker shield, lighting things on fire in Zelda games, torches as an indication of adventure, Goron dancing, moving around, centering the camera, lock-on targeting, using target switching to do your next attack, care and feeding of your controls, Switch joycon drift, a note of thanks, weird to do a podcast for so long, still learning, applying the tools. Games, people, and influences mentioned or discussed: SNES, N64, Super Mario 64, Dark Souls, Breath of the Wild, Shigeru Miyamoto, Metal Gear Solid, Dungeons & Dragons, The Dungeon Run, Majora's Mask, Zimmy Finger, Valve, Discworld (series of novels), Batman: Arkham Knight, Mark of Kri, "Drew," Joystick Butter et al, Kirk Hamilton, Aaron Evers. Next time: Becoming the Hero of Time Links: Valve's Dev Note Iwata Asks Joystick Butter Tribute 64 Steel Sticks Retro-Tink 2x Pro Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 26 min
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