Insert Credit Show
Insert Credit Show
Aug 23, 2020
Ep. 147 - E pluribus unum
Play episode · 1 hr 20 min

E pluribus unum, that means I got mine, go away. This special episode features Gita Jackson! Opening and closing theme created by Kurt Feldman.

Questions this week:

  1. The Sims Rule (04:10)
  2. What's up with Roblox? (10:15)
  3. The line between video games and online gambling (16:49)
  4. What real or fictional location would make a great setting for a Hitman level? (23:10)
  5. G4 Lineup (29:17)
  6. Mario's New Look Question by Patreon Supporter Known as "Shigeru M." (39:20)
  7. Apple v. Fortnite (45:57)
  8. The Fables of Fable (51:49)
  9. Have you ever saved a video game for a special occasion? (57:41)
  10. Who are the greatest "Himbos" of video games? (1:02:53)


Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 232: Vampire the Masquerade Bloodlines (part two)
Welcome to Dev Game Club, where this week we continue our series on Vampire the Masquerade: Bloodlines, from 2004. We talk especially about level and design density and the world structure, as well as tidbits of our playthroughs and of course, our names! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Downtown Issues covered: picking your character's name, insane vampires, the disposition of White Wolf, jokes that are timeless or not, having special abilities in dialog, how many clans there are, the way Malkavians speak, why you might play this game multiple times, level and design density in Santa Monica, quest and interaction density and opportunities in the world, staying on top of the side quests for XP, sprawl in 2D RPGs, knowing who to talk to, width rather than depth, discrete-ness of locations in other RPGs vs high degrees of interconnectedness, doors in video games, density of opportunity, limited depth of systems, lack of soft failure, sum of parts/grotty fish stew, inherent limitations of CRPGs vs tabletops, being able to take over a guard's mind, taking a cab to downtown vs having to use the sewers, how a cutscene had to be built, when it is safe to feed, combat and bosses pushed, checking out the license plates, computers in the game, the "aesthetic," the generational challenge, threading the needle of a particular vibe, doubling down on being the "adult RPG," cyberpunk and Cyberpunk, marketing/authoring missteps, cyberpunk's moment and playing a role at a time, timeless ideas and settings vs narrower ones, talking through things with people, how good the faces look, really good voice acting, the split personality sisters as an example of something that doesn't play well, handling women poorly, scummy characters, being scared by atmospherics, good camera shake in 2004, the quality of the Ocean Hotel, failing or not failing a quest, liking to feel smart, meeting Bertie Tung, enjoying the warehouse (or not), giving an old woman a heart attack, each player having their own high points, expectations of dialog vs systems, spending a lot of time reading, new areas on the website, the timeline, how long games are, being into MMOs, talking yourself into playing the game again, fine control in character creation, vectors for narrative, setting the scene with the question-based character creator, working around the limitations of being a Nosferatu (as a designer), having to pay attention to the dialogue. Games, people, and influences mentioned or discussed: Enola Holmes, White Wolf Publishing, CCP, Onyx Press, Paradox Interactive, Ian Watson, Vampire: The Requiem, Johnny Carson, Baldur's Gate (series), Wasteland 2, Planescape: Torment, GTA III, Deus Ex, Eidos Montreal, BioWare, Mass Effect, The Elder Scrolls (series), Fallout 3, Rubik's Cube, Prey, Dishonored (series), Hitman (series), Ken Levine, Half-Life 2, Twilight, True Blood, Charlaine Harris, Leonard Boyarsky, Cyberpunk, The Witcher 3, William Gibson, Bruce Sterling, Dungeons & Dragons, Robert Forster, Quentin Tarantino, Alien: Isolation, The Shining, Warren Spector, AwwwwwwYeahhhh, Conor, Final Fantasy IX, Castlevania: Symphony of the Night, Eternal Darkness, Johnny Grattan, Ben "from Iowa" Zaugg, Glenn Corpes, Mikael, Ultima (series), Kirk Hamilton, Aaron Evers. Next time: Through Hollywood! Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
1 hr 21 min
Virtual Legality
Virtual Legality
Hoeg Law
Is That Stadia Director Actually Right? Why Streamers Should Worry (VL345)
"Streamers worried about getting their content pulled because they used music they didn't pay for should be more worried by the fact that they're streaming games they didn't pay for as well. It's all gone as soon as publishers decide to enforce it." Alex Hutchinson, Stadia Creative Director - October 22, 2020 *** With Twitch causing thousands of streamers to purge their videos and clips at the behest of the music industry (and under threat of DMCA takedown), Stadia creative director Alex Hutchinson decided to throw in his own two cents, castigating those streamers complaining about the process and suggesting that what they should really be worried about is that they were not currently getting the licenses they needed to even stream the games themselves. The problem? He's right. But not in the way that he thinks. Let's dive in. Just being right doesn't always make you Virtual Legality. CHECK OUT THE VIDEO AT: #Streamers #Licenses #Twitch *** Discussed in this episode: "Streamers worried about getting their content pulled..." Tweet - October 22, 2020 - Alex Hutchinson (@BangBangClick) "Understanding DMCA Takedowns (amidst Twitch's Recent...Troubles) (VL344)" YouTube Video - October 22, 2020 - Hoeg Law "Google distances itself from Stadia creative director's comments" Gamasutra - October 22, 2020 - Kris Graft "Is Streaming Among Us...Illegal? (VL332)" YouTube Video - October 6, 2020 - Hoeg Law Steam Subscriber Agreement Updated August 28, 2020 "Streaming, Copyright Infringement, and Fair Use (Virtual Legality #177)" YouTube Video - February 19, 2020 - Hoeg Law "Legal Jibber Jabber" Riot Games Website - Last Updated: August 2018 "Folks, the real discussion today should be about just how poorly content creators are treated in EULAs...." Tweet - October 22, 2020 - Richard Hoeg (@HoegLaw) Jackbox Website Jackbox "Streamers" Jackbox "Terms of Service" Updated - January 26, 2018 "What is the average streamer supposed to do?" Tweet - October 22, 2020 - Richard Hoeg (@HoegLaw) "It is INSANE that [Twitch] informs partners they deleted their content..." Tweet - October 20, 2020 - Devin (@DevinNash) "My primary position is that the publishers/developers have (rightly) seen the value in streaming..." Tweet - October 22, 2020 - Richard Hoeg (@HoegLaw) "We believe that Publishers and Creators have a wonderful symbiotic relationship..." Tweet - October 22, 2020 - Ryan Wyatt (@Fwiz) *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: Blog: STORE:
19 min
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