51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)
Play • 57 min

Game designers Jon Gilmour (Dead of Winter, Dinosaur Island) and Ian Moss (Duelosaur Island, Wonderland's War) join us to discuss video games that would make cool board games, what video games have taught them about game design, our ideal gaming group, and how new RPGs make themselves stand out from the crowd.

Here are the games covered on the show:

Intro

  • Dead of Winter
  • Dinosaur Island
  • Wasteland Express
  • I Dissent
  • Duelosaur Island
  • Wonderland’s War
  • Bunkers and Badasses

Ian’s topic: How do newer RPGs make themselves stand out?

  • Bunkers and Badasses
  • Kids on Bikes
  • Jiangshi: Blood in the Banquet Hall
  • Kids on Brooms
  • Blades in the Dark
  • Apocalypse World
  • Fiasco
  • ATMA
  • The Quiet Year

Jon’s topic: What video games have you played recently that would make cool board games?

  • Path of Light and Shadow

Shoe’s topic: What have video games taught Jon and Ian about game design?

  • Dinosaur Island
  • Duelosaur Island
  • Taverns of Tiefenthal
  • Quadropolis
  • Dead of Winter
  • Slide Quest
  • Machi Koro Legacy
  • My City

Christina’s topic: What makes the ideal gaming group for you?

  • Innovation
  • Sagrada
  • Azul
  • Concordia

Final thoughts:

  • Sonora
  • Crokinole
  • Bunkers and Badasses
  • Santa Monica
  • Smartphone
  • Food Chain Magnate
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