41: Async digital games, designing during COVID, and more (guest: Emerson Emerson Matsuuchi)
Play • 1 hr 9 min

Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place change how a designer goes about his business?

Board game designer Emerson Matsuuchi (Century series, Metal Gear Solid, Specter Ops) joins us to discuss.

Here's a full list of games discussed on the show:

Intro

  • Century
  • Metal Gear Solid
  • Foundations of Rome

Christina's topic: What are your top board games that help you escape?

  • Tokaido
  • Namiji
  • Tales of Arabian Nights
  • Hive Mind
  • King of Tokyo
  • Mansions of Madness
  • Robinson Crusoe: Adventures on the Cursed Island
  • Dead of Winter
  • Above & Below
  • Near & Far
  • Mice & Mystics
  • Aftermath
  • Forgotten Waters
  • Suburbia

Emerson's topic: How important is it for a game to have something innovative?

  • The Mind
  • Dead Man's Cabal
  • In the Hall of the Mountain King
  • The Castles of Burgundy
  • Lost Cities
  • Codenames
  • Paladins of the West Kingdom
  • Architects of the West Kingdom

Nick's topic: Asynchronous digital games

  • The Castles of Burgundy
  • Lost Cities
  • Carcassonne
  • Patchwork
  • Ticket to Ride
  • Tokaido
  • Ascension
  • Shards of Infinity
  • Lords of Waterdeep
  • Kingsburg

Shoe's topic: How does shelter-in-place impact game design work?

  • Infiltrator

Final thoughts

  • Just One
  • Rising Sun
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