13: Steve Nix (Gen7) discusses his worldbuilding and how game mechanics can trigger emotions, plus worker placement vs. dice placement games, and the pros and cons of game promos
Play • 1 hr 4 min

Steve Nix (Gen7) joins us to discuss how game mechanics can trigger emotions, as well as how he built the world of his game, while Christina compares worker-placement to dice-placement games, and Mike goes over the pros and cons of game promo goodies

Games we mentioned:

Shoe's topic Gen7   Steve's topic Dead of Winter Gloomhaven Pandemic Arkham Horror Robinson Crusoe Forbidden Island Forbidden Desert Forbidden Sky Tokaido Nyctophobia Letters from White Chapel Fury of Dracula Escape from the Aliens in Outer Space   Christina's topic Agricola Caverna Lords of Waterdeep Voyages of Marco Polo Teotihuacan Bora Bora Alien Frontiers Kingsburg Cosmic Run Regeneration Architects of the West Kingdom Lords of Vegas Castles of Burgundy   Mike's topic Harry Potter: Hogwarts Battle Yedo Dixit Mysterium Android: Netrunner Star Wars Destiny   Wrap-up Urban Tribes Shards of Infinitiy Ascension Kashgar: Merchants of the Silk Road Hollywood Golden Age
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