The Escapist Show
The Escapist Show
Jan 10, 2021
Elden Ring Is The Best Game We've Never Played
Play • 25 min
This week on The Escapist Show, Nick and Jack discuss the games we've been playing and get very hyped for Elden Ring.
Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 249: Baldur's Gate (part three)
Welcome to Dev Game Club, where this week we continue our series on Bioware's 1998 CRPG classic, Baldur's Gate. We talk a bit about the structure of the world, the difference between playing straight through on the main story and indulging in side quests, companions, and some about audio and music before turning to your feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Chapter 5 Issues covered: Brett explains Tim's intro, consistency of tone in the writing, economics in pop culture, considerations of what mixes badly with chocolate, the flow of Cloakwood, Brett makes a map, leaning into quicksaving, pulling back like a tactical map, how much time has been spent in-game, Tim's Cloakwood PTSD, CRPG arachnophobia, a few standout side areas, the slowness of D&D's progression mechanics, a well-written side character, companion characters from the beginning, adding in 3e backstab rules, the compositions of our parties, a walk through how you gained XP in different editions, D&D tournaments, Brett's anecdote about a chime of hunger, gaining story rewards, rich complex settings like the Forgotten Realms, how much do you leverage the IP, a fan wanting more fan service, being a potential recruitment tool, ambient audio, songs sticking in your head due to hours with them, orchestral soundtrack, inconsistent tone in voice performance, the large number of side characters, the unheroic death of Dorn, Rasaad's side quest in Baldur's Gate, the curse of Crenshinibon, the manual and tutorialization, brain-twisting THAC0, what editions/settings we're playing online, what designers leave to the player's imagination, cutting away from cutscenes, many uses of narrative design, audio logs, environmental storytelling, having the opportunity to sit with a story space in video games, how the numbers and pattern recognition lead to player stories, level caps in games, needing the cap for production reasons, needing the cap for design reasons, level caps and player goals, retiring in a tabletop game, modding in side management games into big RPGs. Games, people, and influences mentioned or discussed: The Dungeon Run, Critical Role, Star Wars, Eye of the Beholder, Darkstone, Neverwinter Nights, Icewind Dale, Black Isle, Birthright, Trading Places, Vampire: the Masquerade, R. A. Salvatore, World of Warcraft, Michael Hoenig, Charles Deenen, Craig Duman, Interplay, Wayne Cline, Hal Barwood, Indiana Jones and the Fate of Atlantis, Michael Dorn, Star Trek: The Next Generation, Grant, Winnie the Pooh, Darkwing Duck, Jim Sterling, Jennifer Hale, Kevin Brown, Champions, Call of Cthulhu, Paranoia, Wizards of the Coast, Rime of the Frostmaiden, Roll20, Greyhawk, The Shackled City, Zimmy Fingers, Bioshock, Fallout 3, Bethesda Game Studios, Pillars of Eternity, Obsidian, Diablo, Elder Scrolls (series), Cosmic Funkonaut, Grace Blessey, Hitman (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time (two weeks!): Finish the Game Twitch: brettdouville and timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 44 min
Jimquisition
Jimquisition
Jimquisition
Podquisition 322: Painting Corner (w/ Casey Explosion)
A steady hand and an even stroke can handle even the tiniest brush. Games we played this week include: Nioh 2 (5:50) Curse of the Dead Gods (10:55) Persona 5 Strikers (16:50) Factorio (22:55) Per Aspera (26:05) Control (28:45) Dinosaur Planet (36:00) News things talked about in this episode: Stadia can’t fix bug in Journey to the Savage Planet because they fired the developers (44:00) https://www.eurogamer.net/articles/2021-02-23-stadia-struggling-to-fix-journey-to-the-savage-planet-bug-after-firing-developer Paradox dropped Hardsuit Labs as the developer of Bloodlines 2 (45:55) https://www.polygon.com/2021/2/23/22296919/vampire-the-masquerade-bloodlines-2-delayed-hardsuit-labs-fired-paradox-interactive Hogwarts Legacy gets attention for designer’s old YouTube channel (55:00) https://www.pcgamer.com/hogwarts-legacy-lead-designer-criticised-for-reactionary-youtube-videos/ Dying Light 2 developer struggling under CEO management style (59.55) https://www.thegamer.com/techland-report-bleeding-talent-autocratic-management-bad-feedback/ Sony brings Days Gone to PC, announces more ports coming (1:07:30) https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021 Valve bans developer who sneakily named his company Very Positive on Steam (1:16:35) https://www.gamesindustry.biz/articles/2021-02-18-developer-banned-from-steam-for-naming-studio-very-positive -- Check out Casey Explosion’s stream at twitch.tv/caseyexplosion! Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Twitter and check out his Patreon (patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at pinfultruth.com.
1 hr 24 min
This Week In Videogames
This Week In Videogames
Skill Up
Nintendo Direct, Diablo II Resurrected and Starfield
Nintendo had a Direct (sort of...), Blizzard had a BlizzCon (sort of...) and a whole bunch of other stuff happened, too. Welcome to This Week In Videogames.  -- Skill Up Gaming Facebook Page! https://www.facebook.com/skillupgaming/ Twitter: https://twitter.com/SkillUpYT?lang=en (@skillupyt) Instagram: https://www.instagram.com/skillupyt/?hl=en Join us on the community Discord:  https://discord.gg/Q728ewv -- Edited by Austin @ausomehd -- Sources: Nintendo Direct: https://www.youtube.com/watch?v=IVHbzcr1-D8&ab_channel=Nintendo Blizzcon: https://www.youtube.com/watch?v=XyApQc-ZmSA&ab_channel=BlizzardEntertainment Stadia oof: https://kotaku.com/stadia-leadership-praised-development-studios-for-great-1846281384 Stadia Lawsuit: https://www.androidpolice.com/2021/02/20/google-faces-possible-class-action-over-stadias-4k-claims/ Dualsense Drift: https://www.gamespot.com/articles/dualsense-teardown-shows-drifting-issues-should-have-been-expected/1100-6487863/?ftag=CAD-01-10abi2f/ EA Patent: https://gamerant.com/ea-instant-boot-patent/  EA Codemasters 1.2bn: https://www.ea.com/news/welcome-codemasters  Valheim 3 million: https://store.steampowered.com/news/app/892970/view/3059603718053006418 https://www.windowscentral.com/valheims-dev-team-expand-following-games-explosive-success Bungie Expansion: https://www.businesswire.com/news/home/20210218005230/en/Bungie-Prepares-for-Future-Growth-in-2021-with-Studio-Expansion-Key-Talent-Investments-and-New-Board-Members Starfield: https://wccftech.com/starfield-release-2021-goal/ Blizzard Arcade: https://www.reddit.com/r/pcgaming/comments/lovo2z/you_can_get_all_games_from_the_blizzard_arcade/
16 min
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