#124: The Best Maps In Games Special
Play • 1 hr 16 min
Excuse me do you have the directions to a good podcast episode? Actually, I don't know why I'm asking: here at the Electronic Wireless Show we practically wrote the map. Ahahaha. Yes, episode 124 is all about the best maps in games, which means it is mostly an excuse to talk about Hitman. Nate enthuses mightily about Red Dead Redemption 2, and I get a word in for Ubisoft, specifically how the Assassin's Creed games prove that Ubi are good at maps, actually.

Apart from that, we don't actually go on too many tangents, although we talk about swearing for a bit. Matthew also does a lovely Cavern Of Lies on hidden Easter eggs on game maps.

Full show notes: https://www.rockpapershotgun.com/2021/01/14/the-electronic-wireless-show-podcast-episode-124-the-best-maps-in-games-special

Discord: discord.gg/rockpapershotgun
Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 249: Baldur's Gate (part three)
Welcome to Dev Game Club, where this week we continue our series on Bioware's 1998 CRPG classic, Baldur's Gate. We talk a bit about the structure of the world, the difference between playing straight through on the main story and indulging in side quests, companions, and some about audio and music before turning to your feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Chapter 5 Issues covered: Brett explains Tim's intro, consistency of tone in the writing, economics in pop culture, considerations of what mixes badly with chocolate, the flow of Cloakwood, Brett makes a map, leaning into quicksaving, pulling back like a tactical map, how much time has been spent in-game, Tim's Cloakwood PTSD, CRPG arachnophobia, a few standout side areas, the slowness of D&D's progression mechanics, a well-written side character, companion characters from the beginning, adding in 3e backstab rules, the compositions of our parties, a walk through how you gained XP in different editions, D&D tournaments, Brett's anecdote about a chime of hunger, gaining story rewards, rich complex settings like the Forgotten Realms, how much do you leverage the IP, a fan wanting more fan service, being a potential recruitment tool, ambient audio, songs sticking in your head due to hours with them, orchestral soundtrack, inconsistent tone in voice performance, the large number of side characters, the unheroic death of Dorn, Rasaad's side quest in Baldur's Gate, the curse of Crenshinibon, the manual and tutorialization, brain-twisting THAC0, what editions/settings we're playing online, what designers leave to the player's imagination, cutting away from cutscenes, many uses of narrative design, audio logs, environmental storytelling, having the opportunity to sit with a story space in video games, how the numbers and pattern recognition lead to player stories, level caps in games, needing the cap for production reasons, needing the cap for design reasons, level caps and player goals, retiring in a tabletop game, modding in side management games into big RPGs. Games, people, and influences mentioned or discussed: The Dungeon Run, Critical Role, Star Wars, Eye of the Beholder, Darkstone, Neverwinter Nights, Icewind Dale, Black Isle, Birthright, Trading Places, Vampire: the Masquerade, R. A. Salvatore, World of Warcraft, Michael Hoenig, Charles Deenen, Craig Duman, Interplay, Wayne Cline, Hal Barwood, Indiana Jones and the Fate of Atlantis, Michael Dorn, Star Trek: The Next Generation, Grant, Winnie the Pooh, Darkwing Duck, Jim Sterling, Jennifer Hale, Kevin Brown, Champions, Call of Cthulhu, Paranoia, Wizards of the Coast, Rime of the Frostmaiden, Roll20, Greyhawk, The Shackled City, Zimmy Fingers, Bioshock, Fallout 3, Bethesda Game Studios, Pillars of Eternity, Obsidian, Diablo, Elder Scrolls (series), Cosmic Funkonaut, Grace Blessey, Hitman (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time (two weeks!): Finish the Game Twitch: brettdouville and timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 44 min
Player One Podcast
Player One Podcast
Player One Podcast
747: I’m Not Watching Citizen Kane
This week! Sony announces PSVR for PS5, closes Japan Studio, delays Gran Turismo 7, gives away Ratchet, and holds a State of Play. Plus Ghost N Goblins Resurrection, more Bowser’s Fury (spoilers in Greg’s WBP chapter), and much, much more. Join us, won’t you? Links of interest: * Citizen Kane * Japan Studio closing * Sony announces PSVR for PS5 * Ratchet & Clank to be free March 1 * Final Fantasy VII Remake free with Gold in March * Gran Turismo 7 delayed to 2022 * State of Play Recap * Ghosts N Goblins Resurrection * Digital Foundry’s look at Ghosts N Goblins Resurrection * Whoopee Camp * Tomba! * Animal Crossing New Horizons * Outriders * Super Mario 3D World + Bowser’s Fury * Ultraman * Mazinger Z * Spectreman * Godzilla * Robotech * Voltron * Speed Racer * UHF Channel 50 Chicago * Samurai Sunday * Gamera Guardian of the Universe * Mr Boogedy * John Astin * John Astin Reads The Raven * SecondPlayer.net * Greg Sewart’s Extra Life Page * The Player One Podcast t-shirt * The Player One Podcast mug * ResetEra Player One Podcast Topic * Player One Podcast Discord * Greg Streams on Twitch * Astro City Mini - Generation 16 Special Episode * Add us in Apple Podcasts Check out Greg's web series Generation 16 - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Running time: 1:34:25
1 hr 34 min
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