Overtime
Overtime
Dec 30, 2020
The Power of Play
Play • 36 min

It's our very last episode for this season of Overtime! Before riding off into 2021, let's take a look at some of the predicted design trends for next year. Then, we'll talk about the pros and cons of being a niche vs. generalist designer to help you figure out which path is right for you. Plus, get inspired to make time to create just for the simple joy of it. We're talking all about how creative play can unearth some of your most meaningful work yet. Let's go! 

 

  • [00:09] Host Meg Lewis introduces the episode
  • [02:13]) Coastal Creative: Digital & Graphic Design Trends of 2021 (https://tinyurl.com/y9ue2ja4
  • [11:42] How to find your niche 
  • [22:54] The benefits of using your time off to engage in creative play 
  • Links mentioned in this episode: 
  • Thanks to the sponsors of this episode:
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    • Did you enjoy this episode? If so, please leave a short review.

       
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UI Narrative: UI/UX Design and Product Strategy
UI Narrative: UI/UX Design and Product Strategy
Tolu Ajayi
Balancing Being a Parent While Making a Career Pivot | Terri Rodriguez-Hong
Episode 35 Show Notes: Becoming a parent is most likely the most challenging job you'll ever have. Terri Rodriguez-Hong shares her story of getting into UX Design and encourages parents looking to make the career pivot. Mentions: Contact Out (Chrome plug-in) https://contactout.com/ Online communities UX Her - Woman of Color product design group https://community.uxher.com Where are the black designers - Slack group https://wherearetheblackdesigners.com Black By Design https://www.linkedin.com/groups/12077430/ All Black Creatives https://www.allblackcreatives.com Hire Black https://hireblacksummit.com Designer Hangout https://designerhangout.co Designer’s Guild https://www.facebook.com/groups/designguild Terri’s LinkedIn https://www.linkedin.com/in/flaxenink/ Terri’s Twitter https://twitter.com/flaxenink Terri’s Website https://www.terrirodriguezhong.com Podcast Info: Transcripts available on episode web page. Listen on Apple Podcasts, Soundcloud, Stitcher, and Spotify. RSS feed: https://uinarrative.libsyn.com/rss Don’t forget to subscribe and leave a review if you like what you hear. Announcements: Join the UI Narrative Email Club to be the first to hear about weekly blog posts and exclusive podcast recaps. You can sign up at uinarrative.com/emailclub. Want to improve your UI design? Learn more at uinarrative.com/gradingsystem. Let’s Connect: Have a question for me? Email me at hello@uinarrative.com. Let’s connect! #uinarrative Instagram, Facebook, LinkedIn @uinarrative Twitter @uinarrativeco
48 min
Wireframe
Wireframe
Adobe
Why are elections so hard to design well?
The fundamental design feature of a democratic society is a citizen's right to vote. But ensuring that every person is able to vote is not as easy as it seems. Everything from how you design a paper ballot, build an electronic terminal, process a mail-in ballot, engineer a public space for private voting, and so on, brings hundreds of complicated design decisions. We look at how design choices are sometimes at odds with political ones. In this episode: Wireframe producer Dominic Girard and host Khoi Vinh learn why designing for elections is a never-ending challenge. After the 2000 US Presidential Election, voter Andre Fladell sued after a flaw in the design of his ballot caused him to vote for the wrong candidate. Drew Davies of Oxide Design loves trying to bring order to ballot chaos, and has been trying to help the civic design process for nearly twenty years. Designer Whitney Quesenbery at the Center for Civic Design has been leading the charge in all things election design - and continues to support election officials on everything from signage, to electronic machines to mail-in ballots. Meanwhile, Los Angeles County redesigned their voting systems this year. Called the Voter Solutions for All People, it's an ambitious project that updates the county's ballot machines to something modern, electronic, secure and, most importantly, user friendly. Kate Ludicrum and Jon Fox talk about how they helped it come together in time for the California Primary. Read the PDF transcript of this episode Wireframe reveals the stories behind user experience design and how it helps technology fit into our lives. It’s a podcast for UX/UI designers, graphic designers, and the design-curious. Hosted by Khoi Vinh, one of Fast Company’s 100 Most Creative People in Business. Learn more about designing with Adobe XD at adobe.ly/tryxd.
30 min
Resourceful Designer - Resources to help streamline your graphic design and web design business.
Resourceful Designer - Resources to help streamline your graphic design and web design business.
Mark Des Cotes
Presenting With The 10-20-30 Rule - RD248
Follow the 10-20-30 Rule for great presentations. Have you ever heard of the 10-20-30 Rule? It’s more often called the 10/20/30 Rule of PowerPoint, but the principle applies elsewhere as well. This Rule was coined several years ago by Guy Kawasaki, a venture capitalist who sat through dozens of presentation pitches regularly. It was his job to listen to people pitch their business ideas, and after years of this, he noted that the best presentations, the ones that are more likely to close the deal, all followed a similar format, which he coined the 10-20-30 Rule. And this Rule is simple. • 10 Slides • 20 Minute Presentation • 30 Point minimum size font. That’s it. According to Kawasaki, this setup gives you the best chance to impact the person or people you’re presenting positively. Kawasaki was talking about people pitching business ideas to venture capitalists. But the same principle applies to you, a designer pitching your ideas to clients. Let’s break it down the 10-20-30 Rule. Rule #1: 10 Slides. Kawasaki pointed out that it’s tough for someone to comprehend more than ten concepts in a meeting. If you try, you’re more than most likely to confuse them. Follow the KISS principle (Keep It Simple Stupid.) Limiting your presentation to only 10 slides or 10 sheets or pages does just that. Break your presentation down into 10 points, one per slide. Maybe something like this. • Slide 1: Your interpretation of who the client is. • Slide 2: Identifying the client’s competition. • Slide 3: The Problem the client is facing. • Slide 4: The Solution you are proposing. • Slide 5: How your solution solves the client’s problem. • Slide 6: Examples of your solution in place. • Slide 7: Projections and outcomes from Implementing your solution. • Slide 8: Timeline for the project. • Slide 9: Cost of the project. • Slide 10: Summary and call to action.  This example uses a maximum of 10 slides, but you can do it in less, then all the better.  Rule #2: 20 Minutes. It doesn’t matter if you are allotted 30 minutes or an hour. Your actual presentation should take no more than 20 minutes. If you can’t present your idea within that time frame, you’re doing something wrong. Have you heard of TED Talks? Did you know that TED Talks have a maximum length of 18 minutes? TED organizers chose this time length based on neuroscience research that says 18 minutes is long enough for a speaker to flesh out their idea and short enough for a listener to take it in, digest what they are hearing, and understand all of the vital information. Not only that, but they know that shorter presentations require you to edit things down to the most important and relevant material.  If you have more time allotted to you, use it for introductions and setting up your equipment. You should also leave time for Q&A after your presentation. Plus, you never know when an emergency might arise and cut the meeting short. 20 minutes is the ideal time to keep someone’s interest in what you are showing them. Longer than 20 minutes, and you risk their mind wandering to other things and possibly missing critical points you’re trying to make. Rule #3: 30-Pt Font. As a designer, I trust you know that slides or presentation papers are most effective when they contain very little wording. I’m hoping I don’t have to explain that to you. This 10-20-30 Rule was written for people pitching a product or business idea, not for experienced designers. But just the same, it’s something to remember when you create your presentation slides or handouts. Using a larger point size forces you to cut back on unnecessary verbiage. The only reason to have a smaller type on a slide is to cram on more text. But by doing so, your client may think you’re not familiar with your material and that you need your slides to act as a teleprompter. And that, in turn, may make them feel like you are not invested in them. Not to mention, the more type you have on a slide, the more the client will focus on reading it and not listening to what you’re saying. You know what I mean, we’ve all done it before—reading ahead while ignoring the presenter. Avoid this by using 30 point or larger fonts. Forget the bullet list and instead, tell your clients the key points. It will mean much more coming out of your mouth than words on a screen or sheet of paper. As a comparison, Steve Jobs, a great presenter in his time, insisted on a 96-point type on all his presentation slides. If it’s good enough for a multi-billion company, it should be good enough for you. Bonus As a bonus to his 10-20-30 Rule, Guy Kawasaki also said that the most persuasive presentations he’s sat through, typically used white type on a black or dark coloured background.  The way he puts it is, anyone can put black type on a white background. It’s the default in all programs. However, white type on a dark background is something you have to conscientiously, and shows that you’ve put effort into your presentation. Not to mention that white type on a dark background looks classier and is easier to read. Don’t believe me? Think of movie credits. How often do you see black credits on a white background? Hardly ever. You can learn from that. Do you follow the 10-20-30 Rule? Let me know by leaving a comment for this episode. Tip of the week Capture Full-Screen websites on your iPhone. If you are an iPhone user there's a nifty feature you may not know about. The ability to take full-page screenshots of webpages. In Safari, take a screenshot of any webpage. Edit the screenshot. At the top of the page, you can toggle between "Screen" and "Full Page". Selecting "Full Page" allows you to save the entire webpage as a PDF to your Files folder. This is a quick and easy way to capture the mobile view of any webpage.
17 min
Design Details
Design Details
Brian Lovin, Marshall Bock
386: Designing with Grid Systems
This week, we talk about designing with grid systems. In particular: when grid systems break, and what to do when they don’t align with our hardware screens perfectly. In The Sidebar, we talk all about design debt: how to work with it, pay it down, and eventually learn to accept it.Golden Ratio Supporter: A huge shoutout to Copilot, the best app for budgeting and tracking your personal finances. It’s our favorite tool for categorizing our spending, having our net worth available at a glance, and getting monthly (and yearly!) digests of all your spending. Get the app at copilot.money.Latest VIP Patrons: * Leigh LaMon * Edyta Niemyjska * Jaime * Brandon Hills * Jonathan De Wet * Guilherme Kaiser * Lillian Lin * Aris Acoba * Kyle Stuart * Hugo Tunius * Kish Patel * Michael Otto * Denis Zastanceanu * Kelvin O'Shea * Scott Underwood * Lachlan Campbell * Lucas VanGombos * Sam xia * Ravi Aujla * Brian NelsonThe Sidebar: The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails. In this week's Sidebar, we answer a listener question that can be ultimately paraphrased as: _How do you deal with design debt?_Main Topic: Joey Jungle asks on GitHub: _Designing with grid systems?_ – and continues with many words asking why grid systems are often unintuitive, and don’t align neatly with our hardware screens. Great question!Cool Things: * Brian shared the iA Quattro typeface, one of three beautiful (and free, open source!) typefaces from the iA team. It seems to be striking a happy middle ground between a sans and a mono, making it useful for adding a computer-y tone to an interface while staying readable. * My thread with some work in progress screenshots. * Marshall shared Little Nightmares II, a beautiful (and scary) indie side-scroller. It looks gorgeous, and the sound design is incredible.Design Details on the Web: * 📻 We are @designdetailsfm * 🎙 Brian is @brian_lovin * 🎙 Marshall is @marshallbock * 📬 Don't have Twitter? Email us at designdetailsfm@gmail.com * 🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️ * ❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :) * ⭐️ Enjoying the show? Leave us a review on iTunes Byeee!
25 min
UI Breakfast: UI/UX Design and Product Strategy
UI Breakfast: UI/UX Design and Product Strategy
Jane Portman
Better Done Than Perfect. Customer Success for Infoproducts with Alex Hillman
Today we’re bringing you the first episode of Better Done Than Perfect’s Season 2. Join us for a talk with Alex Hillman, founder of Stacking The Bricks and author of The Tiny MBA. We discuss the company’s conception and philosophy, how they handle customer service, what makes a great course, and so much more. Please head over to the episode page for the detailed recap and key takeaways.Show notes * Stacking The Bricks — Alex’s company together with Amy Hoy * Noko, EveryTimeZone — products by Amy Hoy, Alex’s partner * 30x500 — Alex and Amy’s flagship product * Indy Hall — Alex’s famous coworking space, now a remote work community * Just F#*!ing Ship — a book by Amy and Alex * Write Useful Books — a book & tool by Rob Fitzpatrick * UI Breakfast Episode 206: Writing Useful Books with Rob Fitzpatrick * Bear — a note-taking app * The Essential Podcasting Guide — a book by Craig Hewitt of Castos * Nathan Barry’s ConvertKit Academy * Mastering ConvertKit — a course by Brennan Dunn available at Double Your Freelancing Rate * Fundamental UI Design — a book Jane wrote for InVision (currently a free course) * BadAss: Making Users Awesome — a book by Kathy Sierra * Follow Alex on Twitter * The Tiny MBA — Alex’s book (use promocode BDTP20 at checkout for 20% off) Thanks for listening! If you found the episode useful, please spread the word about this new show on Twitter mentioning @userlist, or leave us a review on iTunes.Sponsor This show is brought to you by Userlist — the best way for SaaS founders to send onboarding emails, segment your users based on events, and see where your customers get stuck in the product. Start your free trial today at userlist.com. _Interested in sponsoring an episode?_ Learn more here.Leave a Review Reviews are hugely important because they help new people discover this podcast. If you enjoyed listening to this episode, please leave a review on iTunes. Here’s how.
1 hr 2 min
Design Thinking 101
Design Thinking 101
Dawan Stanford
Design, and One Question to Rule Them All // ALD 002 — DT101 E63
I hope you enjoyed this episode. In these short Ask Like a Designer episodes on the Design Thinking 101 podcast, you’ll find new ways to explore the show’s stories and ideas about design-driven innovation. I'll share methods, templates, and ideas that have worked in my practice in teaching. This episode is about a question behind almost everything people do as they create growth and opportunity by seeing and solving like a designer. This episode is based on this article: ALD 002 // Design, and One Question to Rule Them All. Read the article and others like it on Fluid Hive’s Ask Like a Designer. What did you think of this episode? Please send your questions, suggestions, and guest ideas to Dawan and the Fluid Hive team. Cheers ~ Dawan Design Thinking 101 Podcast Host President, Fluid Hive Show Highlights [00:50] The One Question to Rule Them All. [01:19] Solving the wrong problem. [01:41] What happens when you solve the wrong problem. [01:49] Why solving the right problem is actually impossible. [02:31] Lessons from a yacht crash. [03:10] What problem am I trying to solve is never “one and done.” [04:23] How do you find the answer to “what problem am I trying to solve?” [04:34] How-Might-We questions [04:45] Free Ask Like a Designer tool to help you choose your next problem to solve. [05:08] To design is to ask questions. [05:27] Design Thinking 101 Learning courses. [05:52] The Innovation Smart Start webinar. Design Thinking 101 Learning — Courses and More Design Thinking 101 Learning helps people start seeing and solving like a designer. Each training course focuses on a different collection of actions and skills critical to using design thinking effectively and getting the results you seek. Please join me in the first course, Design Thinking 101 — Framing: Creating Better Solutions by Finding More Valuable Problems to Solve. Each course is structured to help your innovation actions create what you need for the people you serve, your organization and yourself. Grab your spot and start seeing and solving like a designer today. Design Thinking 101 Episodes You Might Like Ask Like a Designer 001 — DT101 E61 A Short Introduction to Design Thinking with Dawan Stanford — DT101 E32 Design Research + Tools for Thinking + Using Research Well with Terri Herbert — DT101 E55 Other Resources Download the Design-Driven Innovation Project Launch Guide — Guide to launching innovation projects and avoiding common innovation traps Design-Driven Innovation. Innovation Smart Start Webinar — Take your innovation projects from frantic to focused! Fluid Hive: Learn — A growing collection of courses, webinars, and articles for people expanding their design thinking, service design, and human-centered design skills.
7 min
Design Better Podcast
Design Better Podcast
InVisionApp, Inc
Netflix's Steve Johnson and Rochelle King: Making great stories accessible
If you’re anything like us, you’ve been watching more than your fair share of Netflix this past year. And with such great original content, from The Queen’s Gambit to more obscure shows like Midnight Diner, we were curious what it takes from a product design perspective to create and deliver these shows to a massive audience, in a way that’s accessible not only to audiences here in the US, but all around the world. So we sat down to chat with Steve Johnson, Vice President of Design, and Rochelle King, Vice President of Creative Production at Netflix, to talk about how they approach inclusive design for a global audience, how they use a data-informed rather than data-driven product strategy, and why looking for passion rather than for credentials might be the key to your next great hire. This is the last episode of Season Five of the Design Better Podcast. But don’t worry, Season Six is just around the corner, where we’ll be sharing interviews with guests like bestselling author Dan Pink, who will teach us how to use persuasion to be better at our jobs, and Professor Sara Seager, an astrophysicist and planetary scientist whose research on exoplanets can shed light on how we can be better collaborators here on Earth. Also, in-between seasons we’re going to do a bonus Q&A show, where you’ll have a chance to record your questions about design, creativity, leadership, or any of the topics we cover here on the show and we’ll do our best to answer them. Just head over to http://dbtr.co/ama and fill out the short survey there to submit your question. Takeaways: * Learn about the ROI for inclusive design * Hear how the design team at Netflix approaches the power dynamics between product and design * Understand how to prioritize and say no to work that won’t impact the business
52 min
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