Triple Click
Triple Click
Jan 14, 2021
Cyberpunk 2077 And Other Video Game Redemption Stories
Play • 1 hr

In the wake of Cyberpunk 2077, a game with a rocky launch that will now try to find redemption, Jason, Maddy, and Kirk take a look at some other video game redemption stories. They talk about No Man's Sky, Destiny, Final Fantasy XIV, and other games that got better over time. What does a successful turnaround look like? And what are the ethical questions involved? All that and lots more.

One More Thing:

Kirk: Lupin

Maddy: Dark Souls

Jason: Fargo

Links:

Kirk reviews No Man's Sky: https://kotaku.com/no-mans-sky-the-kotaku-review-1785383774

...and Destiny: https://kotaku.com/destiny-the-kotaku-review-1637735501

Support Triple Click: http://maximumfun.org/join

Join the Triple Click Discord: http://discord.gg/tripleclickpod

Triple Click Ethics Policy:  https://maximumfun.org/triple-click-ethics-policy/

Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 249: Baldur's Gate (part three)
Welcome to Dev Game Club, where this week we continue our series on Bioware's 1998 CRPG classic, Baldur's Gate. We talk a bit about the structure of the world, the difference between playing straight through on the main story and indulging in side quests, companions, and some about audio and music before turning to your feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Chapter 5 Issues covered: Brett explains Tim's intro, consistency of tone in the writing, economics in pop culture, considerations of what mixes badly with chocolate, the flow of Cloakwood, Brett makes a map, leaning into quicksaving, pulling back like a tactical map, how much time has been spent in-game, Tim's Cloakwood PTSD, CRPG arachnophobia, a few standout side areas, the slowness of D&D's progression mechanics, a well-written side character, companion characters from the beginning, adding in 3e backstab rules, the compositions of our parties, a walk through how you gained XP in different editions, D&D tournaments, Brett's anecdote about a chime of hunger, gaining story rewards, rich complex settings like the Forgotten Realms, how much do you leverage the IP, a fan wanting more fan service, being a potential recruitment tool, ambient audio, songs sticking in your head due to hours with them, orchestral soundtrack, inconsistent tone in voice performance, the large number of side characters, the unheroic death of Dorn, Rasaad's side quest in Baldur's Gate, the curse of Crenshinibon, the manual and tutorialization, brain-twisting THAC0, what editions/settings we're playing online, what designers leave to the player's imagination, cutting away from cutscenes, many uses of narrative design, audio logs, environmental storytelling, having the opportunity to sit with a story space in video games, how the numbers and pattern recognition lead to player stories, level caps in games, needing the cap for production reasons, needing the cap for design reasons, level caps and player goals, retiring in a tabletop game, modding in side management games into big RPGs. Games, people, and influences mentioned or discussed: The Dungeon Run, Critical Role, Star Wars, Eye of the Beholder, Darkstone, Neverwinter Nights, Icewind Dale, Black Isle, Birthright, Trading Places, Vampire: the Masquerade, R. A. Salvatore, World of Warcraft, Michael Hoenig, Charles Deenen, Craig Duman, Interplay, Wayne Cline, Hal Barwood, Indiana Jones and the Fate of Atlantis, Michael Dorn, Star Trek: The Next Generation, Grant, Winnie the Pooh, Darkwing Duck, Jim Sterling, Jennifer Hale, Kevin Brown, Champions, Call of Cthulhu, Paranoia, Wizards of the Coast, Rime of the Frostmaiden, Roll20, Greyhawk, The Shackled City, Zimmy Fingers, Bioshock, Fallout 3, Bethesda Game Studios, Pillars of Eternity, Obsidian, Diablo, Elder Scrolls (series), Cosmic Funkonaut, Grace Blessey, Hitman (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time (two weeks!): Finish the Game Twitch: brettdouville and timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 44 min
The MinnMax Show
The MinnMax Show
MinnMax
Final Fantasy VII Remake Intergrade, First Soldier, State of Play Reactions
Episode Notes MinnMax's Ben Hanson and Jeff Marchiafava are joined by Janet Garcia and Imran Khan to go over the day's news on a bonus episode of the podcast! We talk about all of the announcements from Sony's State of Play, including the new game Sifu and a new trailer for Arkane's Deathloop. We also break down the avalanche of Final Fantasy VII news, including the PlayStation 5 upgrade, Yuffie-focused new episode, and two ridiculous mobile games. Help support indie media by checking out the benefits on Patreon! https://www.patreon.com/minnmax Check out Janet's Patreon - https://www.patreon.com/Gameonysus Follow Imran Khan on Twitter - https://twitter.com/imranzomg To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:02:30 - State of Play reactions 00:16:40 - Final Fantasy VII Remake Intergrade 00:31:55 - Final Fantasy VII: The First Soldier 00:34:50 - Final Fantasy VII: Ever Crisis Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow Follow us on Twitch - https://www.twitch.tv/minnmaxshow Please support us on Patreon - https://www.patreon.com/minnmax Thanks to the following Patreon supporters for their generous support of MinnMax at the $50 tier! Get your name on the list right here - https://www.patreon.com/minnmax Will Cornelius Iam8bit Jawarhello Mirko Arico-Torreno MoonFaceNick Zachary Pligge BeatenDownBrian PrettyGoodPrinting.com Ludwig Roque mark seliga Andrew vala jesse vitelli SuperSeriousSam Thomas Hoster Yarrow SpiralInYourEyes Richard Smuts Clint Farley Spider_Dan Preetham Yarlagadda Clayton Myers Starkiller Steve Bamdad SlyckNic Alex Payne
47 min
A More Civilized Age: A Clone Wars Podcast
A More Civilized Age: A Clone Wars Podcast
A More Civilized Age
06: The Nute Gunray Arc (Clone Wars 08-10)
"This is a mission of peace. I put my faith in diplomacy. We can't solve all of our problems by throwing troops at them." -Padmé Amidala Before we get into the episode today, big news: We've launched our Patreon! Just go over to patreon.com/civilized (lol) to support us and gain access to our monthly Q&A podcast. We're keeping it super simple for now. A single tier, a single reward. We don't want to bury ourselves in work. But we also have some ideas for how we'd want to expand this down the road, and we'd love to hear ideas from you too, so let us know! Given the extra work of launching the Patreon this week, we'd love to say that this week's episode is a light one. And on paper, it should be. These episodes cover three distinct stories, with marginal narrative overlap, each tackling a different genre and theme. Unfortunately for us and our runtime, even the worst of these episodes (the Jar Jar vehicle "Bombad Jedi") has enough to chew on for damn near fort minutes. And if that was the case for the comic relief episode, then what could we have expected from our conversation about the one-two punch of "Cloak of Darkness," perhaps our best episode yet, and "Lair of Grievous," which gives us a small taste for the Separatist Supreme Commander's backstory that we've been so thirsty for? Show Notes Fallen Clones: Green Leader, Bel, Niner, Commander Fil Hosted by Rob Zacny (@RobZacny) Featuring Alicia Acampora (@ali_west), Austin Walker (@austin_walker), and Natalie Watson (@nataliewatson) Produced by Austin Walker Music by Jack de Quidt (@notquitereal) Cover art by Xeecee (@xeeceevevo)
2 hr 55 min
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