Project Tempest
Project Tempest
Jun 5, 2022
Ed McRae III - Trilogy complete!
Play • 1 hr 4 min

Ed McRae is a Kiwi writer of dark fiction and narrative designer for video games, including the hit online RPG Path of Exile. Ed’s books Narrative Design for Writers and Narrative Design for Indies are essential reading for anyone interested in modern storymaking. 

Follow Ed’s writing at www.edmcrae.com

Subscribe: 

Spotify | Google Podcasts | Apple | Captivate (direct)

Outline:

Here are the timestamps for the episode. On some podcast players you should be able to click the timestamp to jump to that time.

(00:00) - Introduction

(00:31) - Grimstone: Writer’s block and creative constraints

(14:58) - Content creation: Quantity versus quality

(24:48) - Creative careers with financial stability

(28:36) - Challenge versus relaxation in gaming. 

(33:20) - Ambition and world building over time. (Tron, Neuromancer, Otherlands)

(36:58) - Metaverse and NFTs. 

(51:54) - Cyberspace advancements

(54:14) - Traditional versus indie publishin

(59:22) - Future obstacles and opportunities: Traditional storytelling and marketing in Web3 

(1:01:26) - Finishing up 

Support & connect:

Find us at www.project-tempest.net/podcast, and get the acclaimed Project Tempest novella 1862 free for a limited time.

Subscribe on Apple Podcasts, Spotify, Google Play or directly on Captivate. If you enjoy the Project Tempest podcast please consider rating it 5 stars, this really helps us out. Thanks!

Comments to hello@manonfire.org

Producer for this episode is Kearin Armstrong, production assistant is Prea Millar.

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