The Knights are back! The search for Maggie Mudvains brings our heroes to a strange goblin camp. Instead of fighting their way through, our knights are forced to listen to a very convincing presentation. Will the goblins be able to help our heroes finally find the elusive Maggie, or will they find the rug pulled out from under them? Also, my day off, blocks and chains, weird rocks, and definitely not doing weird things in the woods!
DM - Kohl King
Barlowe - Gage Damewood
Kavagal - Dale J. Madison
Grif - John Jackson
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