How has Arkane Studios evolved their ideas and mechanics to make Deathloop a better game than Dishonored?
In this week's Gaming: The Podcast John Robertson and Stace Harman discuss Arkane Studios' Deathloop; How does it combined stealth and action gameplay? What interesting things does it do with death and time? How does the game react to your presence? How interest are the things it asks you to do?
A video version of this podcast is available on YouTube.
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