Designing Pinstripe & Atmospheric Story-driven Games with Thomas Brush
Play • 58 min

I hadn't played any video games in a long while and I'm glad I got back into it thanks to Thomas Brush's beautiful Pinstripe game. As I explain in the episode, I came across Pinstripe's Kickstarter crowdfunding campaign last year, really liked what I saw and participated in bringing the game project Thomas had already been working on by himself for several years to fruition. The game was released on Steam a few months ago and I played through it. I really enjoyed the design, style, storytelling, atmosphere, quite tough themes to approach, and the music. I reached out to Thomas and we had a great conversation about what it takes to create this kind of solo indie game project. We talked about Thomas' background in South Carolina, his creative influences, how he started designing games, and much more.

You can find Pinstripe on Steam, and if you have a console take note that it will be released on XBox and Playstation in just a few months. Thomas is now working on his next game: Once Upon a Coma.

 

Mentioned in this episode:   Pinstripe Kickstarter campaign Thomas Brush Atmos Games Thomas Brush | AtmosGames on Twitter Pinstripe on Steam Time review of Pinstripe Once Upon a Coma Game Hollow Night Game Firewatch Game Greenville, South Carolina PAX West Conference Hurricane Irma Bible Belt Sweet Tea Cream Tea E3 Game Expo Tim Burton Emo Newgrounds.com SXSW Indie Game documentary Steam / Valve Pan's Labyrinth Guillermo Del Toro The Last of Us Bioshock Clash of Clans Candy Crush Monument Valley UsTwo House of Cards Playstation Xbox Think and Grow Rich TED Radio Hour - A Better You episode Super Size Me, Morgan Spurlock Unity Game Awards Mark Hamill The Gift: How the Creative Spirit Transforms the World Settlers of Catan Cards Against Humanity Scoundrels Pirate Game Design with Randy O'Connor
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