We know we need to spend time in the “solutions space” when teaching about climate change, but how do we go about this? Can we leverage the popularity of gaming? Samuel Levac-Levey thinks so, so he’s created the board game Solutions, inspired by Project Drawdown. In this wide-ranging discussion, we discuss the advent of the game as well as the awesomeness of human potential, disinformation about renewable technologies like electric vehicles, extending gameplay into real-world action, the 3.5% rule, and, yes, Woolly Mammoths!
Samuel Levac-Levey is a mechanical engineer from Montréal, Canada. He is a core team member of the entrepreneurial community Work on Climate and the creator of the soon-to-be-released board game Solutions, in which players debate the relative impacts of various innovative climate solutions. The seeds of the game were planted at the Project Drawdown conference in September 2019, where Tetris creator Henk Rogers suggested turning Drawdown into a board game. (Paraphrased from https://solutionsthegame.com/about/)
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