EventHubs Podcast
EventHubs Podcast
Jan 13, 2021
Out of touch mistake or next level communication by Capcom? Our thoughts on Akuma's apparent tatsu nerf; King of Fighters 15 trailer analysis
Play • 1 hr 12 min

For the first time ever we're talking about Akuma in Street Fighter 5 as Catalyst explains why it would be a travesty if he isn't properly balanced. Now very recently Capcom showed some footage of what looked like a substantial nerf to the character's bread and butter combo, but this nerf did not come to fruition in Tuesday's update leaving us to wonder whether Capcom is making basic mistakes or getting into next level hinting. Plus analysis, reaction, and speculation from the King of Fighters 15 trailer.


01:15 - It would be a travesty if Akuma isn't properly nerfed 10:00 - "Ultra Street Fighter 4 had the best balance of any SF game thus far" Comparing Akuma to other characters and games 16:54 - The mysterious Tatsu nerf - out of touch mistake or next level communication strategy? 30:27 - Message to Capcom 35:30 - King of Fighters 15 trailer analysis/reactions: graphics 45:44 - Character charisma and personality 49:18 - SNK hasn't gone overly PC to avoid cancel culture... thank goodness 58:07 - How to prep for KOF15 01:01:09 - Roster talk  


Tuesday 10.7 - GG StrIVe Netcode Best Ever? SFV Dan / New Season Thoughts (2021-02-23)
Tuesday Show 10.7, 2021 02-23 == TIME STAMPS == 0:00:00 Introduction 0:02:03 Guilty Gear Strive Beta 0:34:55 Street Fighter V Season 5 1:06:29 CPT 2020 Season Final 1:16:12 Interview: RobTV on His Trajectory in the FGC and Turning to the Media 1:55:50 Japanese Fighting Game Developer Roundtable 2 -- 2:00:18 SNK & Rollback -- 2:07:04 ArcSys News: I-No in Guilty Gear Strive -- 2:09:48 Bandai Namco News: New Character in Tekken 7 -- 2:11:34 SNK News: Chizuru in KOF15, Cham Cham Trailer, Samurai Shodown x Guilty Gear -- 2:17:10 Arika News: FEXL Another Dash 2:18:28 Other Game News -- 2:18:37 GBVS Patch -- 2:19:22 Pyra/Mythra in Super Smash Bros Ultimate -- 2:20:32 Skullgirls Season 1 Pass 2:24:34 Community News -- 2:24:38 Smash World Tour (info: https://twitter.com/SmashWorldTour/status/1363232701130690567) -- 2:27:00 WePlay Ultimate Fighting League (info: https://weplay.tv/news/presenting-weplay-ultimate-fighting-league-season-1-23802) -- 2:29:30 Mortal Kombat Pro Kompetition Is Going Great -- 2:30:55 Mick Passed Away (GoFundMe: https://www.gofundme.com/f/marquette-mick-yarbrough-memorial-fund) Join the UltraChenTV Discord server: https://discord.gg/VAmkUdp Please consider supporting our Patreon! http://patreon.com/ultrachentv YouTube - https://www.youtube.com/watch?v=RpJYLauFCdk Soundcloud - https://soundcloud.com/ultrachentv/tuesday-10-7 Spotify - http://tinyurl.com/UCTVSpotify Twitch stream - http://twitch.tv/ultrachentv Website / Blog - http://ultrachentv.com Twitter - http://twitter.com/ultrachentv UltraDavid - http://twitter.com/ultradavid James Chen - http://twitter.com/jchensor TuboWare - http://twitter.com/TuboWare
2 hr 53 min
This Week In Videogames
This Week In Videogames
Skill Up
Nintendo Direct, Diablo II Resurrected and Starfield
Nintendo had a Direct (sort of...), Blizzard had a BlizzCon (sort of...) and a whole bunch of other stuff happened, too. Welcome to This Week In Videogames.  -- Skill Up Gaming Facebook Page! https://www.facebook.com/skillupgaming/ Twitter: https://twitter.com/SkillUpYT?lang=en (@skillupyt) Instagram: https://www.instagram.com/skillupyt/?hl=en Join us on the community Discord:  https://discord.gg/Q728ewv -- Edited by Austin @ausomehd -- Sources: Nintendo Direct: https://www.youtube.com/watch?v=IVHbzcr1-D8&ab_channel=Nintendo Blizzcon: https://www.youtube.com/watch?v=XyApQc-ZmSA&ab_channel=BlizzardEntertainment Stadia oof: https://kotaku.com/stadia-leadership-praised-development-studios-for-great-1846281384 Stadia Lawsuit: https://www.androidpolice.com/2021/02/20/google-faces-possible-class-action-over-stadias-4k-claims/ Dualsense Drift: https://www.gamespot.com/articles/dualsense-teardown-shows-drifting-issues-should-have-been-expected/1100-6487863/?ftag=CAD-01-10abi2f/ EA Patent: https://gamerant.com/ea-instant-boot-patent/  EA Codemasters 1.2bn: https://www.ea.com/news/welcome-codemasters  Valheim 3 million: https://store.steampowered.com/news/app/892970/view/3059603718053006418 https://www.windowscentral.com/valheims-dev-team-expand-following-games-explosive-success Bungie Expansion: https://www.businesswire.com/news/home/20210218005230/en/Bungie-Prepares-for-Future-Growth-in-2021-with-Studio-Expansion-Key-Talent-Investments-and-New-Board-Members Starfield: https://wccftech.com/starfield-release-2021-goal/ Blizzard Arcade: https://www.reddit.com/r/pcgaming/comments/lovo2z/you_can_get_all_games_from_the_blizzard_arcade/
16 min
Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 249: Baldur's Gate (part three)
Welcome to Dev Game Club, where this week we continue our series on Bioware's 1998 CRPG classic, Baldur's Gate. We talk a bit about the structure of the world, the difference between playing straight through on the main story and indulging in side quests, companions, and some about audio and music before turning to your feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Chapter 5 Issues covered: Brett explains Tim's intro, consistency of tone in the writing, economics in pop culture, considerations of what mixes badly with chocolate, the flow of Cloakwood, Brett makes a map, leaning into quicksaving, pulling back like a tactical map, how much time has been spent in-game, Tim's Cloakwood PTSD, CRPG arachnophobia, a few standout side areas, the slowness of D&D's progression mechanics, a well-written side character, companion characters from the beginning, adding in 3e backstab rules, the compositions of our parties, a walk through how you gained XP in different editions, D&D tournaments, Brett's anecdote about a chime of hunger, gaining story rewards, rich complex settings like the Forgotten Realms, how much do you leverage the IP, a fan wanting more fan service, being a potential recruitment tool, ambient audio, songs sticking in your head due to hours with them, orchestral soundtrack, inconsistent tone in voice performance, the large number of side characters, the unheroic death of Dorn, Rasaad's side quest in Baldur's Gate, the curse of Crenshinibon, the manual and tutorialization, brain-twisting THAC0, what editions/settings we're playing online, what designers leave to the player's imagination, cutting away from cutscenes, many uses of narrative design, audio logs, environmental storytelling, having the opportunity to sit with a story space in video games, how the numbers and pattern recognition lead to player stories, level caps in games, needing the cap for production reasons, needing the cap for design reasons, level caps and player goals, retiring in a tabletop game, modding in side management games into big RPGs. Games, people, and influences mentioned or discussed: The Dungeon Run, Critical Role, Star Wars, Eye of the Beholder, Darkstone, Neverwinter Nights, Icewind Dale, Black Isle, Birthright, Trading Places, Vampire: the Masquerade, R. A. Salvatore, World of Warcraft, Michael Hoenig, Charles Deenen, Craig Duman, Interplay, Wayne Cline, Hal Barwood, Indiana Jones and the Fate of Atlantis, Michael Dorn, Star Trek: The Next Generation, Grant, Winnie the Pooh, Darkwing Duck, Jim Sterling, Jennifer Hale, Kevin Brown, Champions, Call of Cthulhu, Paranoia, Wizards of the Coast, Rime of the Frostmaiden, Roll20, Greyhawk, The Shackled City, Zimmy Fingers, Bioshock, Fallout 3, Bethesda Game Studios, Pillars of Eternity, Obsidian, Diablo, Elder Scrolls (series), Cosmic Funkonaut, Grace Blessey, Hitman (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time (two weeks!): Finish the Game Twitch: brettdouville and timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 44 min
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