Dev Game Club
Dev Game Club
Nov 25, 2020
DGC Ep 237: Legend of Zelda Ocarina of Time (part 2)
Play • 1 hr 26 min

Welcome to Dev Game Club, where this week we continue our series on The Legend of Zelda: Ocarina of Time. We talk a bunch about mechanics big and small in this one, focusing on things that come up through the first dungeon as well as some audio chat and themes of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Through Death Mountain

Issues covered: adorable Gorons, audio hardware, voice emotes, the unappreciated half of an audiovisual medium, memory cost of voiceover, ambient dungeon music, hearing Saria's Song near the entrance to the Lost Woods, using stereo music to guide you through the woods, being able to map out the Lost Woods (rather than randomization), the opportunity to get stuck, getting a hint from the King's guard, modern design vs two decades ago, many people having one thing to say, seeing a 2D representation of a ruin moved to 3D, games keeping track of things, inspiring creativity in the music through a constraint, limiting to five notes, unifying all the game music, not needing to chord up the buttons, using the Ocarina as a key, holistically integrating time into the play and leveraging it for production, the safety in mechanical and replenishing dungeons, being able to retry a room by resetting it, learning to use the tools, locking down milestones, the ease of returning to places, the repeatability of Dark Souls, the progression of the bomb mechanics, teasing that things will be available to you, the tradition of level design at Nintendo (Lost Woods in Breath of the Wild), modernization of Nintendo design (and the critical sphere), a new generation of level designers, the King Dodongo reveal, accentuating the relative size of Link, searching for gold Skulltulas, getting all the Korok seeds in Breath of the Wild, stealth mechanics, the mechanics of the shield, naming things, having a use even for a weaker shield, lighting things on fire in Zelda games, torches as an indication of adventure, Goron dancing, moving around, centering the camera, lock-on targeting, using target switching to do your next attack, care and feeding of your controls, Switch joycon drift, a note of thanks, weird to do a podcast for so long, still learning, applying the tools.

Games, people, and influences mentioned or discussed: SNES, N64, Super Mario 64, Dark Souls, Breath of the Wild, Shigeru Miyamoto, Metal Gear Solid, Dungeons & Dragons, The Dungeon Run, Majora's Mask, Zimmy Finger, Valve, Discworld (series of novels), Batman: Arkham Knight, Mark of Kri, "Drew," Joystick Butter et al, Kirk Hamilton, Aaron Evers.

Next time: Becoming the Hero of Time

Links: Valve's Dev Note

Iwata Asks

Joystick Butter

Tribute 64

Steel Sticks

Retro-Tink 2x Pro

Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

The Cane and Rinse videogame podcast
The Cane and Rinse videogame podcast
Cane and Rinse
Super Mario Odyssey – Cane and Rinse No.449
“Goodness! Look at the size of that thing!” Friendly and fun family frolics in our penultimate podcast of our ninth year, as we catch up with Super Mario Odyssey. Leon, Darren, Josh and Rich have thousands of Power Moons between them and they're ready to talk about the extreme collectathon that is Nintendo's 2017 3D mascot platformer for their highly successful Switch console. We also feature some delightful correspondence from the community. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_449.mp3   Music featured in this issue: 1. New Donk City by Naoto Kubo 2. Jump Up, Super Star! NDC Festival Edition by Naoto Kubo, original Japanese lyrics by Nobuyoshi Suzuki, English vocal by Kate Davis Cane and Rinse 449 was edited by Ryan Hamann You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT).  Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
1 hr 59 min
Player One Podcast
Player One Podcast
Player One Podcast
741: A Short Experience
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1 hr 42 min
Remember The Game? Retro Gaming Podcast
Remember The Game? Retro Gaming Podcast
Adam Blank
Remember The Game #132 - River City Ransom
River City Ransom won last month's Patreon poll, and I figured this would be a perfect time to cover it, because it'll get the horrible taste of last week's Shaq-Fu episode of out our mouths.    If you haven't played River City Ransom, it's a beat 'em up from way back on the ol' NES. You control little square headed guys and fight other little square headed guys to save your girlfriends (who I assume are also square headed). At a glance, it's just a funny looking button masher. But once you get into the game, you realize it has some RPG mechanics, tons of items and power ups to buy, and while it can be a little confusing without a manual or guide, it's a pretty fun game that might have been ahead of it's time.    I liked it. I don't know if I loved it. But I have good things to say. So does my friend Chris, who grew up paying ransoms in River City, and we'll tell you all about it on this week's show.   And of course, we have another edition of the Remember The Game Infamous Intro! This time, I get into stuff like censorship in video games (and all media, frankly), which Ninja Turtle would win a fight to the death over his brothers, is there a non-Nintendo franchise that's as consistent and frequent as Mario and Zelda, and more!   Plus, we have another round of 'Play One, Remake One, Erase One'. This time, it's the 'Previous Patreon Poll Prevailers' Edition, starring Sonic Adventure, Shining Force, and Final Fantasy.   If you want to skip to something specific, here's where to go:   0:00 - 1:40 Intro    1:40 - 8:28  Initial self-indulgent rambling   8:28 - 30:50 'Blowing In The Cartridge' (Listener comments & questions, and Letter Time!)   30:50 - 41:22 'Play One. Remake One. Erase One.'   41:22 - 43:55 What have I been playing?   43:55 - 46:05 Listener's Shaq-Fu Memories   46:05 + River City Ransom Talk!   Enjoy the podcast!
1 hr 38 min
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