Being an agent can get loopy quickly. For instance, imagine that we're playing chess and I'm trying to decide what move to make. Your next move influences the outcome of the game, and my guess of that influences my move, which influences your next move, which influences the outcome of the game. How can we model these dependencies in a general way, without baking in primitive notions of 'belief' or 'agency'? Today, I talk with Scott Garrabrant about his recent work on finite factored sets that aims to answer this question.
Topics we discuss:
Link to the transcript
Scott's LessWrong account
Other work mentioned in the discussion: