According to The Farmer Review of the UK Construction labour model 2016, there will be a 25% reduction in labour in the built sector by 2025.
A good part of the skilled workforce in the built sector is fed up with the geriatric processes bedevilling the industry.
Gamification is a promising tool/process that could play an important role in making the industry more attractive to young, creative talents and the labour market generally - through immersive, engaging, and task-based experiences
This episode of The Blaze Connected Construction Podcast Series by Blaze Inc. explores the various ways that Gamification can be applied to various aspects of the built sector value chain.
It also highlighted some current limitations of gamification in the Built Sector, while projecting what the future of gamification might look like in the built sector.
Here is the written version of the podcast: https://www.blazemy.com/pages/blog?p=gamification-of-the-built-sector
To learn more about the host, visit https://onyema.me--- Send in a voice message: https://anchor.fm/blaze-podcast/message Support this podcast: https://anchor.fm/blaze-podcast/support