Today I chat with Ágnes Karolina Bakk (1986), PhD-researcher at Moholy-Nagy University of Art and Design’s Innovation Center, about magic in VR, immersion, on-boarding and art exhibitions in VR spaces.
In her research Ágnes is focusing on the science of magic, the concept of immersion, analogue and digital storytelling as well as interaction (even between humans and non-humans). She is the founder of the immersive storytelling conference entitled Zip-Scene (zip-scene.com), that took place for the third time in 2021. She is the cofounder of Random Error Studio, a lab that supports various VR productions and is currently the curator of Vektor VR section. She is teaching escape room design, immersive&VR- storytelling and speculative design at MOME and pitched VR projects at GIFF XR Cruise, 5th Wall Forum etc. She presented her research on immersive theatre and VR at various conferences and platforms from Moscow (CILECT, 2019) to Montreal (SQUET, 2019) as well as at festivals such as DokLeipzig (2020). Her research is published international scientific journals and edited volumes.