GWJ Conference Call Episode 737
Play • 1 hr 20 min

Amanda, Allen, Aaron, and Rich talk about games they associate with major life changes. Games: Fuser, Spider-Man: Miles Morales (Ps5), Bugsnax (PS4), Star Wars: Tales From Galaxy’s Edge (Oculus Quest 2).

The Game Informer Show
The Game Informer Show
Game Informer
GI Show – Hitman 3, Resident Evil Village, And IO-Interactive Interview
On this week's episode of The Game Informer Show, we discuss a handful of the games we've been playing recently, including Hitman 3, There Is No Game: Wrong Dimension, When the Past Was Around, and Valorant. We also run down all of the recent Resident Evil Village news. At the end of the show, we interview IO-Interactive's game director Mattias Engström and executive producer Forest Swartout Large about their work on Hitman 3 and how they design levels with comedy in mind. It's a full show, but we make time for another fantastic round of community emails in there somewhere. So please join Jeff Cork, Liana Ruppert, Alex Van Aken, and myself for another wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show! _Our thanks to The Rapture Twins for _The Game Informer Show's _intro song. You can hear more of their music at their website._ To jump to a particular point in the discussion, check out the time stamps below. 00:00 – Introduction 00:02:20 - Hitman 3 00:12:30 – Valorant 00:17:20 – When the Past Was Around 00:23:00 – There is No Game Wrong Dimension 00:25:53 – Resident Evil Village Showcase News 00:39:51 – Community Emails 00:59:12 – Required Reading 01:09:50 – Get Rekt 01:14:44 – Hitman 3 Developer Interview
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The MinnMax Show
The MinnMax Show
MinnMax
Resident Evil Village, Hitman 3, RE: Verse
Episode Notes Welcome back to The MinnMax Show! On this week's episode, Ben Hanson, Suriel Vazquez, and Jeff Marchiafava are joined by Resident Evil superfan Alex Aniel (@CVXFreak) to break down the Resident Evil Showcase stream, the reveal of Resident Evil Village's gameplay, the announcement of the competitive game Resident Evil RE: Verse, and more. Then we talk about IO Interactive's Hitman 3 and Ana Diaz joins us to answer questions submitted by the community on Patreon! To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:02:43 - Resident Evil Village 00:24:22 - Resident Evil RE: Verse 00:30:14 - Hitman 3 00:42:29 - Thanking MinnMax's biggest supporters 00:45:58 - Thanking iam8bit 00:47:26 - Community questions 01:34:52 - Get A Load Of This JeffM's GALOT - https://www.npr.org/2021/01/19/958339302/see-saws-built-on-u-s-border-wall-win-prestigious-design-prize Suriel's GALOT - https://www.polygon.com/2021/1/7/22214717/capcom-vs-snk-an-oral-history Hanson's GALOT - https://www.youtube.com/watch?v=gHKrB0LJuDY Ana's GALOT - https://twitter.com/nick_sawhney/status/1352070155141079043 Community GALOT -https://youtu.be/04JkdHEX3Yk Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow Follow us on Twitch - https://www.twitch.tv/minnmaxshow Please support us on Patreon - https://www.patreon.com/minnmax Thanks to the following Patreon supporters for their generous support of MinnMax at the $50 tier! Get your name on the list right here - https://www.patreon.com/minnmax Kris BeatenDownBrian Iam8bit PrettyGoodPrinting.com Jawarhello Mirko Arico-Torreno Zachary Pligge Mark Seliga Bucket of Jello Andrew Vala Ludwig Roque Jesse Vitelli SuperSeriousSam Thomas Hoster Yarrow SpiralInYourEyes Clint Farley Richard Smuts Clayton Myers Spider_Dan Preetham Yarlagadda Starkiller Zach Einck SlyckNic Steve Bamdad
1 hr 43 min
Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 245: VtM Bloodlines Bonus Interview with Brian Mitsoda
Welcome to Dev Game Club, where this week we air our December interview with Vampire the Masquerade Bloodlines writer/designer Brian Mitsoda. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:48 Interview 1:11:02 Break 1:11:34 Outro Issues covered: wanting to start in screenwriting, playing a game that gets its hooks in you, overdressing for the interview, the low bar to QA entry, starting out testing RPGs, "don't crunch, kids," a game cancellation, the OC style, branching dialog, being given a lot of leeway, including mature language, generalizing across level design vs writing vs narrative design, two designers, bringing hubs to life with supporting characters, working to get the Ocean House scary, funneling the player subtly, the importance of audio to horror, sticking to your guns about keeping combat out, a necessary density, representing Santa Monica, thinking about who lives in a location, satisfying player expectations and wish fulfillment, filling in gaps and fixing things yourself, domain protection, not needing permission, balancing input and ownership, keeping the game in your head, a lived-in quality, how to branch effectively, focusing on player intent, the difference between writing and narrative design, 24 ways to say "ow," helping to design and build tools, guiding the experience, maintaining cohesion, how writing is delivered, prepping to work with a license, managing experienced players' expectations, bringing in players as a new vampire, avoiding a Chosen One story, thinking of clans as a mod, feeling important and unplanned delights, reskinning the game for Malkavians, thinking of characters as having lives that are interrupted by the player (not waiting for the player), overlap with theater. Games, people, and influences mentioned or discussed: Icewind Dale, Messiah, Interplay, Troika Entertainment, Obsidian Entertainment, Alpha Protocol, Torment: Tides of Numenera, Double Bear Entertainment, Dead State, Panic at Multiverse High, Bloodlines 2, Fallout, Black Isle Entertainment, Invictus, TORN, Planescape: Torment, Tim Cain, Leonard Boyarsky, The Writer Will Do Something, Matthew Burns, Tom Bissell, Universal Studios, TJ Perillo, Chad Moore, Jason Anderson, Ubisoft, Dungeons & Dragons, Halo, Half-Life 2, LucasArts, Legend of Zelda: Ocarina of Time, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Annual Takeaway Show! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 14 min
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