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Unity – Behind the Game
This is Unity – Behind the Game, where we talk to the talent creating some of your favorite games made with Unity.
1 day ago
Escape from Tarkov
Escape from Tarkov is a multiplayer hardcore FPS from Battlestate Games and is Made with Unity. Join host Mike Geig from Unity, in conversation with developer Battlestate Games' COO and project lead, Nikita Buyanov, on their experience moving the project to the latest version of Unity and how they're using features such as Timeline and ProBuilder to create one of the most-viewed titles on Twitch.
Oct 21, 2020
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about their turn-based historical strategy game, Humankind. Learn more about the studio behind this ambitious title, how their community helped shape the game, and what it takes to build a game where the course of civilization is in your hands.
Oct 11, 2020
Join host Mike Geig behind the scenes with Cinder Cone on their upcoming gothic platformer, Skeleton Crew. Creative director/lead artist Tancred Dyke-Wells and technical director Lawrence Bishop talk about their inspiration for the game, designing for multiplayer, and the central pinball mechanic that literally kicks butt.
Jul 2, 2020
Airborne Kingdom is a flying city-builder featuring a unique blend of exploration gameplay. In this podcast, go behind the scenes with Ben Wander – the founder of The Wandering Band and the game’s designer – to learn the creative process and Unity tools that bring this flying world to life.
Jun 11, 2020
The developers from 10 Chambers Collective take us behind the scenes in the making of GTFO, including their strategies to create an atmospheric horror co-op game, and what's coming up in their third rundown.
May 28, 2020
Where Cards Fall
Listen in as we speak with Sam Rosenthal from The Game Band, creators of Where Cards Fall – one of the biggest games that premiered in the Apple Arcade kickoff. Hear the strategy behind their important launch, including the ideology behind their studio and creating playable experiences.
May 14, 2020
Listen to Mighty Bear’s Fadzuli Said and Abel Tan as they share their experience building Butter Royale, a multiplayer exclusive to Apple Arcade. The creators walk us through their creative process and technical strategy, while sharing tips on how to make the most of Unity’s Entity Component System.
Apr 28, 2020
In this podcast, Blackbird Interactive creators Trey Smith and Richard Harrison take us behind the scenes of their latest game, where players salvage junk spaceships. They share tips about using new Unity features and DOTS to generate thousands of objects as players cut and destroy for profit.
Apr 9, 2020
In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environments and assets.