234: Ride Guy
Play • 2 hr 28 min

NEWSFLASH: Apparently the Nintendo Switch sold well during 2020!!1!1!

But that’s not all the news because Nintendo has also made an acquisition, LucasArts is back but rebranded, Minecraft Earth shuts down, and there’s a Stadia Update™.

Elsewhere, Sean talks all about the Monster Hunter Rise demo, James finishes Mass Effect Andromeda, and David’s back playing Tetris 99 and Rocket League.

All that plus the usual feedback, questions, nonsense, etc.

Games discussed: Monster Train, Monster Hunter Rise demo, GORN, Star Wars: Tales from the Galaxy’s Edge, Cubism, Rocket League, Tetris 99, Mass Effect Andromeda.

 

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CREDITS

  • Music by Nick Parton
The Retro Hour (Retro Gaming Podcast)
The Retro Hour (Retro Gaming Podcast)
The Retro Hour (Retro Gaming Podcast)
264: Frak!, The X-Files, Ghostbusters II with Nick Pelling - The Retro Hour EP264
Frak! on Steam: https://store.steampowered.com/app/1251330/Frak/ Please visit our amazing sponsors and help to support the show: Bitmap Books Game Boy: The Box Art Collection: https://bit.ly/2IRJfr9 Get £5 off the £29.99 RRP for Acorn A World in Pixels - so £24.99, with free P&P to the UK using our discount code: RETROHOUR - https://bit.ly/2NtxIkt  We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Thanks to our amazing donators this week: Bryce L Tomlinson (Visit the BroBryce64 channel on Youtube, home of Kaleidoscope Reloaded, for some Commodore Retro Fun), Edvin Helland, , Brian Condron, Bob Bazley, Fabrice Deville  Join our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.com (http://theretrohour.com/) Facebook: https://www.facebook.com/theretrohour/Twitter: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/ Show notes:    Mortal Kombat trailer: https://youtu.be/NYH2sLid0ZcRare's unreleased Dinosaur Planet for N64 out in the wild: https://bit.ly/2NsjzE5Rare Sega arcade cabinet found abandoned: https://bit.ly/3sqcHG8SNES hacker speeds up a game: https://bit.ly/3pQKYN8Text Adventure Literacy Jam: https://bit.ly/3kkLfGG
1 hr 17 min
Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 249: Baldur's Gate (part three)
Welcome to Dev Game Club, where this week we continue our series on Bioware's 1998 CRPG classic, Baldur's Gate. We talk a bit about the structure of the world, the difference between playing straight through on the main story and indulging in side quests, companions, and some about audio and music before turning to your feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Chapter 5 Issues covered: Brett explains Tim's intro, consistency of tone in the writing, economics in pop culture, considerations of what mixes badly with chocolate, the flow of Cloakwood, Brett makes a map, leaning into quicksaving, pulling back like a tactical map, how much time has been spent in-game, Tim's Cloakwood PTSD, CRPG arachnophobia, a few standout side areas, the slowness of D&D's progression mechanics, a well-written side character, companion characters from the beginning, adding in 3e backstab rules, the compositions of our parties, a walk through how you gained XP in different editions, D&D tournaments, Brett's anecdote about a chime of hunger, gaining story rewards, rich complex settings like the Forgotten Realms, how much do you leverage the IP, a fan wanting more fan service, being a potential recruitment tool, ambient audio, songs sticking in your head due to hours with them, orchestral soundtrack, inconsistent tone in voice performance, the large number of side characters, the unheroic death of Dorn, Rasaad's side quest in Baldur's Gate, the curse of Crenshinibon, the manual and tutorialization, brain-twisting THAC0, what editions/settings we're playing online, what designers leave to the player's imagination, cutting away from cutscenes, many uses of narrative design, audio logs, environmental storytelling, having the opportunity to sit with a story space in video games, how the numbers and pattern recognition lead to player stories, level caps in games, needing the cap for production reasons, needing the cap for design reasons, level caps and player goals, retiring in a tabletop game, modding in side management games into big RPGs. Games, people, and influences mentioned or discussed: The Dungeon Run, Critical Role, Star Wars, Eye of the Beholder, Darkstone, Neverwinter Nights, Icewind Dale, Black Isle, Birthright, Trading Places, Vampire: the Masquerade, R. A. Salvatore, World of Warcraft, Michael Hoenig, Charles Deenen, Craig Duman, Interplay, Wayne Cline, Hal Barwood, Indiana Jones and the Fate of Atlantis, Michael Dorn, Star Trek: The Next Generation, Grant, Winnie the Pooh, Darkwing Duck, Jim Sterling, Jennifer Hale, Kevin Brown, Champions, Call of Cthulhu, Paranoia, Wizards of the Coast, Rime of the Frostmaiden, Roll20, Greyhawk, The Shackled City, Zimmy Fingers, Bioshock, Fallout 3, Bethesda Game Studios, Pillars of Eternity, Obsidian, Diablo, Elder Scrolls (series), Cosmic Funkonaut, Grace Blessey, Hitman (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time (two weeks!): Finish the Game Twitch: brettdouville and timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 44 min
This Week In Videogames
This Week In Videogames
Skill Up
Nintendo Direct, Diablo II Resurrected and Starfield
Nintendo had a Direct (sort of...), Blizzard had a BlizzCon (sort of...) and a whole bunch of other stuff happened, too. Welcome to This Week In Videogames.  -- Skill Up Gaming Facebook Page! https://www.facebook.com/skillupgaming/ Twitter: https://twitter.com/SkillUpYT?lang=en (@skillupyt) Instagram: https://www.instagram.com/skillupyt/?hl=en Join us on the community Discord:  https://discord.gg/Q728ewv -- Edited by Austin @ausomehd -- Sources: Nintendo Direct: https://www.youtube.com/watch?v=IVHbzcr1-D8&ab_channel=Nintendo Blizzcon: https://www.youtube.com/watch?v=XyApQc-ZmSA&ab_channel=BlizzardEntertainment Stadia oof: https://kotaku.com/stadia-leadership-praised-development-studios-for-great-1846281384 Stadia Lawsuit: https://www.androidpolice.com/2021/02/20/google-faces-possible-class-action-over-stadias-4k-claims/ Dualsense Drift: https://www.gamespot.com/articles/dualsense-teardown-shows-drifting-issues-should-have-been-expected/1100-6487863/?ftag=CAD-01-10abi2f/ EA Patent: https://gamerant.com/ea-instant-boot-patent/  EA Codemasters 1.2bn: https://www.ea.com/news/welcome-codemasters  Valheim 3 million: https://store.steampowered.com/news/app/892970/view/3059603718053006418 https://www.windowscentral.com/valheims-dev-team-expand-following-games-explosive-success Bungie Expansion: https://www.businesswire.com/news/home/20210218005230/en/Bungie-Prepares-for-Future-Growth-in-2021-with-Studio-Expansion-Key-Talent-Investments-and-New-Board-Members Starfield: https://wccftech.com/starfield-release-2021-goal/ Blizzard Arcade: https://www.reddit.com/r/pcgaming/comments/lovo2z/you_can_get_all_games_from_the_blizzard_arcade/
16 min
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