The Phileas Club
The Phileas Club
Feb 26, 2020
The Phileas Club 142 - Viruses and Level Headedness
Play • 1 hr 20 min
On this episode we discuss:
How the coronavirus pandemic is being perceived in France
Bernie Sanders is gaining ground in the Democratic primary
Issues in South America
And more!

Info and links:
Support a show at Patreon.com/ThePhileasClub
Hosted by Patrick Beja (Instagram, Twitter, Facebook).
Co-hosted by Franco Peschiera (hackpackinglife.com).
Co-hosted by Alex Mitchell (Instagram).
Theme by Daniel Beja (Twitter / YouTube).
More shows at frenchspin.com.  

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Virtual Legality
Virtual Legality
Hoeg Law
Ironic! YouTube Censors Legal Video...Discussing Tech Censorship (VL394) (1)
Virtual Legality is many things, but it is most certainly not in the business of harassment or bullying, targeted or otherwise. It is the antithesis of such things. Reasonable minds can differ, after all - a fact YouTube may well be far from figuring out. Until then, let's talk about what happened this morning. Isn't it ironic...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/mBZ-CrwAUg4 #YouTube #Censorship #BigTech *** Discussed in this episode: "Hey [Team YouTube], are you kidding me with this?" Twitter Thread - January 21, 2021 - Hoeg Law https://twitter.com/HoegLaw/status/1352259684183531520 "Harassment and cyberbullying policy" YouTube Help Page https://support.google.com/youtube/answer/2802268?hl=en#zippy=%2Cother-types-of-content-that-violate-this-policy%2Cmore-examples "Community Guidelines strike basics" YouTube Help Page https://support.google.com/youtube/answer/2802032?hl=en "Terms of Service" YouTube Terms Page https://www.youtube.com/static?template=terms *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com Blog: hoeglaw.wordpress.com STORE: https://teespring.com/stores/hoeg-law-store
24 min
Dev Game Club
Dev Game Club
Brett Douville and Tim Longo
DGC Ep 245: VtM Bloodlines Bonus Interview with Brian Mitsoda
Welcome to Dev Game Club, where this week we air our December interview with Vampire the Masquerade Bloodlines writer/designer Brian Mitsoda. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:48 Interview 1:11:02 Break 1:11:34 Outro Issues covered: wanting to start in screenwriting, playing a game that gets its hooks in you, overdressing for the interview, the low bar to QA entry, starting out testing RPGs, "don't crunch, kids," a game cancellation, the OC style, branching dialog, being given a lot of leeway, including mature language, generalizing across level design vs writing vs narrative design, two designers, bringing hubs to life with supporting characters, working to get the Ocean House scary, funneling the player subtly, the importance of audio to horror, sticking to your guns about keeping combat out, a necessary density, representing Santa Monica, thinking about who lives in a location, satisfying player expectations and wish fulfillment, filling in gaps and fixing things yourself, domain protection, not needing permission, balancing input and ownership, keeping the game in your head, a lived-in quality, how to branch effectively, focusing on player intent, the difference between writing and narrative design, 24 ways to say "ow," helping to design and build tools, guiding the experience, maintaining cohesion, how writing is delivered, prepping to work with a license, managing experienced players' expectations, bringing in players as a new vampire, avoiding a Chosen One story, thinking of clans as a mod, feeling important and unplanned delights, reskinning the game for Malkavians, thinking of characters as having lives that are interrupted by the player (not waiting for the player), overlap with theater. Games, people, and influences mentioned or discussed: Icewind Dale, Messiah, Interplay, Troika Entertainment, Obsidian Entertainment, Alpha Protocol, Torment: Tides of Numenera, Double Bear Entertainment, Dead State, Panic at Multiverse High, Bloodlines 2, Fallout, Black Isle Entertainment, Invictus, TORN, Planescape: Torment, Tim Cain, Leonard Boyarsky, The Writer Will Do Something, Matthew Burns, Tom Bissell, Universal Studios, TJ Perillo, Chad Moore, Jason Anderson, Ubisoft, Dungeons & Dragons, Halo, Half-Life 2, LucasArts, Legend of Zelda: Ocarina of Time, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Annual Takeaway Show! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
1 hr 14 min
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