Apr 23, 2020
Cinema 4D S22 - What is in this Surprise New Version?
Show Notes:
* Maxon Cinema 4D S22
* Arnold and Otoy collaboration
* Arnold GPU on their RNDR service
* Otoy to support Arnold's standard surface
Our Thoughts on the New C4D S22 Features:
Automatic UV's
Chad
* super easy to use, very convenient
* not bad but no real control over distortion settings
* I like the overlap mirrored geo, nice way to save space
* cant reset to default settings
Shawn
* 3 Impressive out of the box automatic solutions licenced from Quel Solaar.
* Easy to use!
New UV Workflow
Chad
* Great start, way better layout
* good enough for most
* slightly confusing workflow
* couple of quirks
* decent auto packing and auto unwrap
* needs a relax brush
* no UDIM support
* overlap mirrored geo is nice
* no ability to right click and reset your settings to default
* tad slow on complex meshes
Shawn
* Wonderful new UV layout
* Love all of the view modes (Show tiled texture) for example
* Would love to see a nice grid in UI beyond 0-1 UV space.
* Need Alignment tools (Snapping does not seem to work)
Modeling Improvements
Chad
* Steps in the right direction, but a long ways to go to compare to Maya + Max
* bridge is ok, but still far behind what other DCCs are doing
* untriangulate works well
Shawn
* Love the new mirror selection! Huge
* Vertex normal via the phong tag is great
* Untriangulate Command is much improved
* Close Polygon Hole function is much better
* Fix non-manifold geometries command very welcome
Nodal Material Export to FBX
Chad
* not really anything here that interests me
Shawn
* Seems great for those who still use Physical and Standard Renderers
GoZ Bridge
Chad
* I don't use Zbrush but this seems useful
Shawn
* Works great! Was not possible in R21 officially and now supports Polygroups!
Viewport Enhancements
Chad
* viewport enhancements is a step in the right direction but doesn't work with redshift. Was hoping it would be closer to what Maya and Blender have.
* viewport filters are a great quality of life feature. BUT the individual presets are not found in the customize commands options and cannot be turned into a button or shortcut. However, the preset selector can be docked in the UI, but this is not ideal.
* would be easy to set up for play blasts
Shawn
* Viewport filter icons rule
* Setting up Viewport filter shortcuts DON'T work as expected
* Love the new viewport resolution option
* Instances now show full geometry
* Hair now looks amazing and much closer to final render
gLTF Support (Export Only)
Chad
* I don't do AR, but this seems very useful to those that do
Shawn
* Another great exchange format.
* Great for WebGL needs
* Is a one-size fits all file format (SketchFab)